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Exploration based adventures/campaigns: how do you do it?
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<blockquote data-quote="Celebrim" data-source="post: 5167142" data-attributes="member: 4937"><p>I'm not sure I understand that objection. You are going to want to have a certain density of stuff to find. In fact, you are pretty much always going to want them to find 'something'.</p><p></p><p></p><p></p><p>Every adventure is a dungeon. The only thing that really changes are what the room and corridors are defined as. I think where you are getting confused is that you think every room has a hostile monster in it. I'm not saying that. </p><p></p><p></p><p></p><p>Sure. And you can have 'fountain of youth' or 'cyclopian statue' or 'bottom less pit' as encounters in your random encounter table. There is absolutely no reason why a random encounter should be an encounter with a monster. Or you can place all of the above as features on your map. All I'm saying is that after you've done so, you are still going to have a bunch of empty space left over.</p><p></p><p>Why don't you read this thread: </p><p></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/268013-how-map-pace-ruined-city.html" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/268013-how-map-pace-ruined-city.html</a></p><p></p><p>And in particular something like this:</p><p></p><p><a href="http://www.enworld.org/forum/general-rpg-discussion/268013-how-map-pace-ruined-city.html#post5003890" target="_blank">http://www.enworld.org/forum/general-rpg-discussion/268013-how-map-pace-ruined-city.html#post5003890</a></p><p></p><p>and its followup two posts later.</p><p></p><p>That might give you a better idea with some concrete examples of where I'm going with this.</p><p></p><p></p><p></p><p>I haven't said anything that precludes any of that. In the original post, I talked about 5 steps in getting started. You seem to be really offended by #4. Ok fine, but actually start mapping out a large exploration centered campaign before judging whether I'm off my rocker.</p><p></p><p></p><p></p><p>Sure. I'm happy to assume, "Ok, you've got some content. What next?" without assuming how you get there. I'm just telling you that if you get into big open ended exploration games, you are going to want some really good random tables - random events, random weather, random monsters, whatever - because there isn't a better friend to the DM in need of a good jolt to his imagination than a well constructed table. </p><p></p><p></p><p></p><p>Sure. There is more to a good dungeon crawl than a map and an encounter key as well, but in a pinch, you can start running one with just that.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5167142, member: 4937"] I'm not sure I understand that objection. You are going to want to have a certain density of stuff to find. In fact, you are pretty much always going to want them to find 'something'. Every adventure is a dungeon. The only thing that really changes are what the room and corridors are defined as. I think where you are getting confused is that you think every room has a hostile monster in it. I'm not saying that. Sure. And you can have 'fountain of youth' or 'cyclopian statue' or 'bottom less pit' as encounters in your random encounter table. There is absolutely no reason why a random encounter should be an encounter with a monster. Or you can place all of the above as features on your map. All I'm saying is that after you've done so, you are still going to have a bunch of empty space left over. Why don't you read this thread: [url]http://www.enworld.org/forum/general-rpg-discussion/268013-how-map-pace-ruined-city.html[/url] And in particular something like this: [url]http://www.enworld.org/forum/general-rpg-discussion/268013-how-map-pace-ruined-city.html#post5003890[/url] and its followup two posts later. That might give you a better idea with some concrete examples of where I'm going with this. I haven't said anything that precludes any of that. In the original post, I talked about 5 steps in getting started. You seem to be really offended by #4. Ok fine, but actually start mapping out a large exploration centered campaign before judging whether I'm off my rocker. Sure. I'm happy to assume, "Ok, you've got some content. What next?" without assuming how you get there. I'm just telling you that if you get into big open ended exploration games, you are going to want some really good random tables - random events, random weather, random monsters, whatever - because there isn't a better friend to the DM in need of a good jolt to his imagination than a well constructed table. Sure. There is more to a good dungeon crawl than a map and an encounter key as well, but in a pinch, you can start running one with just that. [/QUOTE]
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