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Exploration based adventures/campaigns: how do you do it?
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<blockquote data-quote="Iron Sky" data-source="post: 5167482" data-attributes="member: 60965"><p>The whole heroic tier of my game was focused on exploration (well, and running from the racist human Hegemony that was in the midst of taking over the world). What I did was create a few "events" before each session that the PCs could encounter.</p><p></p><p>Some were location based: if they go to the Elder Wyld, they'll probably run into the wandering Kenku village of Baba-yaga style huts with bird-legs; if they go to the ruins of the Eladrin outpost, they'll find it's home to a green dragon and her kobold minions, etc. </p><p></p><p>Some were interesting combats: being attacked by harpies/griffons/whatever while scaling a cliff; battling the dragonborn who control the only rope bridges between the treetops to cross the river, etc. </p><p></p><p>Some were interesting NPCs that might give quests or just add flavor: Rando Elissarian Magnoral XV out hunting for big-game with a dozen servants from his airship; Zarochi the Mayor of Redstone (actually a demon cultist) who sends the PCs out collecting stranger and stranger ingredients that they discover too late are for a Ritual to open an Abyssal Rift, etc.</p><p></p><p>I also had Godstorms in my world, supernatural weather events - byproduct of the war between the gods - that could be supernatural versions of other storms: rainstorms that literally rain down rivers worth of water and flood the land, ice storms that freeze everything within 100 miles solid, tornadoes of fire, etc. Those were always good for a skill-challenge and/or a properly elemental-themed combat, or both!</p><p></p><p>The party usually ran into 1-3 events a session, so the number I had kept on steadily growing since I created <em>at least</em> two before each session.</p><p></p><p>Of course, once the game hit Paragon, the game shifted from exploration to trying to collapse the Hegemony six-decades in the future, but that's another story...</p></blockquote><p></p>
[QUOTE="Iron Sky, post: 5167482, member: 60965"] The whole heroic tier of my game was focused on exploration (well, and running from the racist human Hegemony that was in the midst of taking over the world). What I did was create a few "events" before each session that the PCs could encounter. Some were location based: if they go to the Elder Wyld, they'll probably run into the wandering Kenku village of Baba-yaga style huts with bird-legs; if they go to the ruins of the Eladrin outpost, they'll find it's home to a green dragon and her kobold minions, etc. Some were interesting combats: being attacked by harpies/griffons/whatever while scaling a cliff; battling the dragonborn who control the only rope bridges between the treetops to cross the river, etc. Some were interesting NPCs that might give quests or just add flavor: Rando Elissarian Magnoral XV out hunting for big-game with a dozen servants from his airship; Zarochi the Mayor of Redstone (actually a demon cultist) who sends the PCs out collecting stranger and stranger ingredients that they discover too late are for a Ritual to open an Abyssal Rift, etc. I also had Godstorms in my world, supernatural weather events - byproduct of the war between the gods - that could be supernatural versions of other storms: rainstorms that literally rain down rivers worth of water and flood the land, ice storms that freeze everything within 100 miles solid, tornadoes of fire, etc. Those were always good for a skill-challenge and/or a properly elemental-themed combat, or both! The party usually ran into 1-3 events a session, so the number I had kept on steadily growing since I created [I]at least[/I] two before each session. Of course, once the game hit Paragon, the game shifted from exploration to trying to collapse the Hegemony six-decades in the future, but that's another story... [/QUOTE]
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