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[+]Exploration Falls Short For Many Groups, Let’s Talk About It
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<blockquote data-quote="doctorbadwolf" data-source="post: 9257030" data-attributes="member: 6704184"><p>And speaking to what I brought up above, my thoughts for exploration challenges:</p><p></p><p>Finding, investigating, and disabling, a trap, is 3 tasks. Now imagine that instead of a set damage and save DC, the trap was worse or less brutal based on 3 or more skill checks.</p><p>Or parkour-ing around a bunch of obstacles to reach a thing about 50ft of movement away. The GM could make it a Challenge, stating that you need to make 3 checks, one each of Acrobatics, Perception, and Athletics. DC is set with a modified d10 roll, let’s say +3. </p><p></p><p>3 successes: You get there in one smooth set of moves, completely bypassing difficult terrain and maybe get a little extra distance or not have to use any extra action economy when you normally would to get there</p><p></p><p>2 successes: You get there but it costs your BA and you take a little damage from recklessly throwing your body at stone obstacles. </p><p></p><p>1: you get no more than a strict reading of your abilities would allow. Choose to ignore some of the difficult terrain, climb and jump quickly, or spend the turn making a perception check to map a route and get advantage next turn. </p><p></p><p>0: You simply fail</p><p></p><p>Something vaguely like that. I’m failing a bit at conjuring a better hypothetical.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9257030, member: 6704184"] And speaking to what I brought up above, my thoughts for exploration challenges: Finding, investigating, and disabling, a trap, is 3 tasks. Now imagine that instead of a set damage and save DC, the trap was worse or less brutal based on 3 or more skill checks. Or parkour-ing around a bunch of obstacles to reach a thing about 50ft of movement away. The GM could make it a Challenge, stating that you need to make 3 checks, one each of Acrobatics, Perception, and Athletics. DC is set with a modified d10 roll, let’s say +3. 3 successes: You get there in one smooth set of moves, completely bypassing difficult terrain and maybe get a little extra distance or not have to use any extra action economy when you normally would to get there 2 successes: You get there but it costs your BA and you take a little damage from recklessly throwing your body at stone obstacles. 1: you get no more than a strict reading of your abilities would allow. Choose to ignore some of the difficult terrain, climb and jump quickly, or spend the turn making a perception check to map a route and get advantage next turn. 0: You simply fail Something vaguely like that. I’m failing a bit at conjuring a better hypothetical. [/QUOTE]
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