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General Tabletop Discussion
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[+]Exploration Falls Short For Many Groups, Let’s Talk About It
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<blockquote data-quote="UngainlyTitan" data-source="post: 9257070" data-attributes="member: 28487"><p>This is an area that I have been thinking about a lot, though I have not reached any definite conclusions. I more or less completely agree with [USER=63508]@Minigiant[/USER]'s post above. </p><p>The big issue with the current system is that it is vestigial and also undermined by other game elements. It does not have to complete procedures, what the DM need to have in place to make it work and the kind of record keeping needed to make the old school logistics base exploration work. </p><p>Then there are all the elements that D&D has accumulated to bypass that kind of exploration, e.g. everything from goodberry to bags of holding and ranger survival features. </p><p>All of this needs to be addressed in the rules/DMG. </p><p>Then discuss alternative ways to abstract time other than strict accounting (May be a dice pool for time with rules to roll for random events as die are added). Similarly for supply.</p><p>Then look at one or two alternative approaches to the same issues. Like an extended skill challenge system or something like Cublicle 7's Journey system.</p></blockquote><p></p>
[QUOTE="UngainlyTitan, post: 9257070, member: 28487"] This is an area that I have been thinking about a lot, though I have not reached any definite conclusions. I more or less completely agree with [USER=63508]@Minigiant[/USER]'s post above. The big issue with the current system is that it is vestigial and also undermined by other game elements. It does not have to complete procedures, what the DM need to have in place to make it work and the kind of record keeping needed to make the old school logistics base exploration work. Then there are all the elements that D&D has accumulated to bypass that kind of exploration, e.g. everything from goodberry to bags of holding and ranger survival features. All of this needs to be addressed in the rules/DMG. Then discuss alternative ways to abstract time other than strict accounting (May be a dice pool for time with rules to roll for random events as die are added). Similarly for supply. Then look at one or two alternative approaches to the same issues. Like an extended skill challenge system or something like Cublicle 7's Journey system. [/QUOTE]
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[+]Exploration Falls Short For Many Groups, Let’s Talk About It
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