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[+]Exploration Falls Short For Many Groups, Let’s Talk About It
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<blockquote data-quote="Minigiant" data-source="post: 9257185" data-attributes="member: 63508"><p>Rules clarity is a big deal but it isn't the problem.</p><p>Because the DM can use the 5e rules, the a5e rules, or their own rules to adjudicate an action.</p><p>The problem is players don't know what to do when exploring so it's all up to the DM to suggest almost every element in order for a player to snatch something.</p><p></p><p>Harvesting poisons is in the DMG. No mention in the PHB. So players never do it unless the DM tells them or another player who had a DM who told tell them.</p><p><strong>The PHB don't even tell you that you can forage for food.</strong> Only that the ranger automatically succeeds at it by X amount in their fav terrain.</p><p></p><p>The exploration pillar is almost completely reactive and not informative in 5e.</p><p>You can't say "You are in a forest, what do you do?" to a new player. And as anew DM, you have little guides of what the player could do, how to challenge them, and where the challenges are in the DMG </p><p></p><h4>Survival</h4><p></p><p>The DM might ask you to make a Wisdom (Survival) check to survival in harsh environments. Some of the actions you are good at if you are proficient with the Survival skill are:</p><ul> <li data-xf-list-type="ul">Avoid natural hazards like quicksand and thin ice</li> <li data-xf-list-type="ul">Follow tracks that were made recently</li> <li data-xf-list-type="ul">Forage for food and drink</li> <li data-xf-list-type="ul">Guide a group through dangerous terrains like frozen wastlelands or ash-covered demonic layers</li> <li data-xf-list-type="ul">Hunt wild game for profitable meat, furs, skins, and other valuable materials</li> <li data-xf-list-type="ul">Harvest poisons from slain monsters and animals</li> <li data-xf-list-type="ul">Harvest healing plants in lust forests and jungles</li> <li data-xf-list-type="ul">Identify signs of nearby dangerous threats like owlbears, malicious fey, or violent orc tribes</li> <li data-xf-list-type="ul">Identify the pitfalls of difficult natural travel such as avalanches, forest fires, and river rapids</li> <li data-xf-list-type="ul">Locate safe places to shelter in the wild</li> <li data-xf-list-type="ul">Predict the weather</li> <li data-xf-list-type="ul">Recall the hunting tactics of common enemies in an environment</li> <li data-xf-list-type="ul">Set up camp without the proper equipment</li> </ul><p>Player: Wait wait. I have survival. Does this lake ice look safe enough to cross?</p></blockquote><p></p>
[QUOTE="Minigiant, post: 9257185, member: 63508"] Rules clarity is a big deal but it isn't the problem. Because the DM can use the 5e rules, the a5e rules, or their own rules to adjudicate an action. The problem is players don't know what to do when exploring so it's all up to the DM to suggest almost every element in order for a player to snatch something. Harvesting poisons is in the DMG. No mention in the PHB. So players never do it unless the DM tells them or another player who had a DM who told tell them. [B]The PHB don't even tell you that you can forage for food.[/B] Only that the ranger automatically succeeds at it by X amount in their fav terrain. The exploration pillar is almost completely reactive and not informative in 5e. You can't say "You are in a forest, what do you do?" to a new player. And as anew DM, you have little guides of what the player could do, how to challenge them, and where the challenges are in the DMG [HEADING=3]Survival[/HEADING] The DM might ask you to make a Wisdom (Survival) check to survival in harsh environments. Some of the actions you are good at if you are proficient with the Survival skill are: [LIST] [*]Avoid natural hazards like quicksand and thin ice [*]Follow tracks that were made recently [*]Forage for food and drink [*]Guide a group through dangerous terrains like frozen wastlelands or ash-covered demonic layers [*]Hunt wild game for profitable meat, furs, skins, and other valuable materials [*]Harvest poisons from slain monsters and animals [*]Harvest healing plants in lust forests and jungles [*]Identify signs of nearby dangerous threats like owlbears, malicious fey, or violent orc tribes [*]Identify the pitfalls of difficult natural travel such as avalanches, forest fires, and river rapids [*]Locate safe places to shelter in the wild [*]Predict the weather [*]Recall the hunting tactics of common enemies in an environment [*]Set up camp without the proper equipment [/LIST] Player: Wait wait. I have survival. Does this lake ice look safe enough to cross? [/QUOTE]
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[+]Exploration Falls Short For Many Groups, Let’s Talk About It
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