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[+]Exploration Falls Short For Many Groups, Let’s Talk About It
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<blockquote data-quote="overgeeked" data-source="post: 9257296" data-attributes="member: 86653"><p>That’s only true of those older editions because they had rules for those activities. TSR-era D&D had those rules; WotC-era D&D lacks them. WotC-era D&D does have rules for combat and little else, so it is entirely fair to call those editions monster-fighting games.</p><p></p><p>It’s not enough to have an environment to explore. You also need rules to cover that exploration. As repeated several times in the thread, without those rules there’s no game there. Not only does 5E lack those rules, what rules it does have entirely obviates the entire exploration pillar. Most races have darkvision, light as a cantrip, goodberry, create food & water, long rests resetting HP and ability score damage and conditions, easy access to healing, etc. All of those fight against making exploration mechanically meaningful. The lack of any kind of extended contest or skill challenge mechanics besides group checks is also a hindrance. </p><p></p><p>You can make exploration mechanically meaningful, it just takes hacking the game to hell and back. Shadowdark is a good example. Exploration is meaningful there. It’s built on the 5E chassis.</p><p></p><p>Cubicle 7’s Journey book is good, but awkward to implement as it bizarrely assumes you’re locked into the journey from start to finish with no ability to deviate. It’s built around starting and finishing journeys in safe places. For some reason.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9257296, member: 86653"] That’s only true of those older editions because they had rules for those activities. TSR-era D&D had those rules; WotC-era D&D lacks them. WotC-era D&D does have rules for combat and little else, so it is entirely fair to call those editions monster-fighting games. It’s not enough to have an environment to explore. You also need rules to cover that exploration. As repeated several times in the thread, without those rules there’s no game there. Not only does 5E lack those rules, what rules it does have entirely obviates the entire exploration pillar. Most races have darkvision, light as a cantrip, goodberry, create food & water, long rests resetting HP and ability score damage and conditions, easy access to healing, etc. All of those fight against making exploration mechanically meaningful. The lack of any kind of extended contest or skill challenge mechanics besides group checks is also a hindrance. You can make exploration mechanically meaningful, it just takes hacking the game to hell and back. Shadowdark is a good example. Exploration is meaningful there. It’s built on the 5E chassis. Cubicle 7’s Journey book is good, but awkward to implement as it bizarrely assumes you’re locked into the journey from start to finish with no ability to deviate. It’s built around starting and finishing journeys in safe places. For some reason. [/QUOTE]
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[+]Exploration Falls Short For Many Groups, Let’s Talk About It
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