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[+]Exploration Falls Short For Many Groups, Let’s Talk About It
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<blockquote data-quote="aco175" data-source="post: 9257302" data-attributes="member: 27385"><p>Seems like there are a few parts to 'exploration'. I might break it down to social, dungeon, and travel. </p><p></p><p>Travel could have less DM determine and more chart or PC choice. DMs can have a chart to determine the troubles and hazards to be found along the way by each day. PC abilities can add or subtract from number to be more or less favorable. Of course charts cannot handle all problems and terrains, so the DM or Player will have to add details. Example is that the DM rolls a problem on the chart showing a storm for the day of travel. But a PC is a ranger who has cool ability that allows them to miss the storm and have the player come up with why. Maybe he finds a cave or old barn to shelter in, or maybe he allows travel to speed up and get to town before the worst hits. Seems a bit wishy-washy and could be fleshed out more. </p><p></p><p>Dungeon exploration is more checks and rolls like combat. This is more where the success ladder comes in. Can the player decide on the outcome if they have a power that lets them do stuff. Disabling a trap or lock can be tried by everyone, but if you have proficiency in tools you get to spend something (not sure what) to bypass the problem. Example if you fain to open a lock and could open it in three rounds by make a lot of noise, but have proficiency or cool power then you can open it in two rounds without making the loud noise. </p><p></p><p>Social play is where players and DMs are split on what is roleplay and such. We have another thread around on allowing skill checks to get by guards instead having the player speak in character and the DM decides. I feel there has been a big shift over the editions to more checks over roleplay, moreso when skills came about in 3e. Some Pcs have powers that automatically do things like make a saving throw, so a PC could have an auto make on a DC20 check, just to avoid bluffing the king into giving you his crown and such. </p><p></p><p>Now adding cool powers or taking certain feats and such takes away from combat so not sure how many players want to do that.</p></blockquote><p></p>
[QUOTE="aco175, post: 9257302, member: 27385"] Seems like there are a few parts to 'exploration'. I might break it down to social, dungeon, and travel. Travel could have less DM determine and more chart or PC choice. DMs can have a chart to determine the troubles and hazards to be found along the way by each day. PC abilities can add or subtract from number to be more or less favorable. Of course charts cannot handle all problems and terrains, so the DM or Player will have to add details. Example is that the DM rolls a problem on the chart showing a storm for the day of travel. But a PC is a ranger who has cool ability that allows them to miss the storm and have the player come up with why. Maybe he finds a cave or old barn to shelter in, or maybe he allows travel to speed up and get to town before the worst hits. Seems a bit wishy-washy and could be fleshed out more. Dungeon exploration is more checks and rolls like combat. This is more where the success ladder comes in. Can the player decide on the outcome if they have a power that lets them do stuff. Disabling a trap or lock can be tried by everyone, but if you have proficiency in tools you get to spend something (not sure what) to bypass the problem. Example if you fain to open a lock and could open it in three rounds by make a lot of noise, but have proficiency or cool power then you can open it in two rounds without making the loud noise. Social play is where players and DMs are split on what is roleplay and such. We have another thread around on allowing skill checks to get by guards instead having the player speak in character and the DM decides. I feel there has been a big shift over the editions to more checks over roleplay, moreso when skills came about in 3e. Some Pcs have powers that automatically do things like make a saving throw, so a PC could have an auto make on a DC20 check, just to avoid bluffing the king into giving you his crown and such. Now adding cool powers or taking certain feats and such takes away from combat so not sure how many players want to do that. [/QUOTE]
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