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*Dungeons & Dragons
[+]Exploration Falls Short For Many Groups, Let’s Talk About It
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<blockquote data-quote="overgeeked" data-source="post: 9257384" data-attributes="member: 86653"><p>Ah. You're trying to make a distinction between the normal level of hunting that's explicitly covered by foraging and the somehow special category of "big-game hunting." That's not a hair worth splitting as it's all covered by the same skill in 5E.</p><p></p><p>That's incredibly tortured logic. Swap that with any other activity in the game and it's nonsensical.</p><p></p><p>"If your DM calls for your attack roll, then you aren't attacking, the DM is instead letting you attack."</p><p></p><p>"I (want to) forage for food." "Make a Wisdom (Survival) check." Somehow bad?</p><p></p><p>"I (want to) attack the goblin." "Make an attack roll." Somehow good?</p><p></p><p>There's a few pages of using ability scores that covers some exploration pillar stuff, and there's a few pages explicitly detailing the types of activities you can do that 5E considers to be the exploration pillar, mainly in Chapter 8: Adventuring.</p><p></p><p>The problem isn't that the rules for exploration don't exist, they do. The problem is that they're anemic, vestigial, and trivially obviated by the class abilities and spells of 5E.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 9257384, member: 86653"] Ah. You're trying to make a distinction between the normal level of hunting that's explicitly covered by foraging and the somehow special category of "big-game hunting." That's not a hair worth splitting as it's all covered by the same skill in 5E. That's incredibly tortured logic. Swap that with any other activity in the game and it's nonsensical. "If your DM calls for your attack roll, then you aren't attacking, the DM is instead letting you attack." "I (want to) forage for food." "Make a Wisdom (Survival) check." Somehow bad? "I (want to) attack the goblin." "Make an attack roll." Somehow good? There's a few pages of using ability scores that covers some exploration pillar stuff, and there's a few pages explicitly detailing the types of activities you can do that 5E considers to be the exploration pillar, mainly in Chapter 8: Adventuring. The problem isn't that the rules for exploration don't exist, they do. The problem is that they're anemic, vestigial, and trivially obviated by the class abilities and spells of 5E. [/QUOTE]
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[+]Exploration Falls Short For Many Groups, Let’s Talk About It
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