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General Tabletop Discussion
*Dungeons & Dragons
[+]Exploration Falls Short For Many Groups, Let’s Talk About It
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<blockquote data-quote="doctorbadwolf" data-source="post: 9257587" data-attributes="member: 6704184"><p>I agree with this hard. </p><p></p><p>In my group's system, the players choose their character's role, like navigator or defender, and when an encounter is rolled, the roll determines what kind of encounter it is, such as a discovery, a fight, an obstacle, etc. </p><p></p><p>The party then can roll or just the subtype of the encounter. Maybe the discoery is a landmark that helps with subsequent navigation. Each type of challenge has 2 roles that can take point on that type of challenge, and is the first character to interact with the encounter. Encounters have opportunity and consequence, and which you get is determined by how well you roll. First roll is always the pesosn who Takes Point, then a group check, and then 1 or 2 further checks depending on what is goiing on and needed. Always at least 3, usually no more than 5. </p><p></p><p>I don't have my notes to hand, so this is from memory, and we are still working on finding the balance of what is decided by the DM, what by the dice, and what by the PC that Takes Point. What the Point character is rolling is currently up to the player, and the player helps the DM describe the detains of the scenario. So you might roll that they Discover a Landmark, but it's on the player of the Point Character to decide what kind of landmark, what what opportunity they want to have which sets the momentum of what skill or tool they use to roll for the encounter, and then pass it back to the DM who tells them what the consequence is if they flop the rolls. The other players need something to do, even though the point is to spotlight one PC at a time.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 9257587, member: 6704184"] I agree with this hard. In my group's system, the players choose their character's role, like navigator or defender, and when an encounter is rolled, the roll determines what kind of encounter it is, such as a discovery, a fight, an obstacle, etc. The party then can roll or just the subtype of the encounter. Maybe the discoery is a landmark that helps with subsequent navigation. Each type of challenge has 2 roles that can take point on that type of challenge, and is the first character to interact with the encounter. Encounters have opportunity and consequence, and which you get is determined by how well you roll. First roll is always the pesosn who Takes Point, then a group check, and then 1 or 2 further checks depending on what is goiing on and needed. Always at least 3, usually no more than 5. I don't have my notes to hand, so this is from memory, and we are still working on finding the balance of what is decided by the DM, what by the dice, and what by the PC that Takes Point. What the Point character is rolling is currently up to the player, and the player helps the DM describe the detains of the scenario. So you might roll that they Discover a Landmark, but it's on the player of the Point Character to decide what kind of landmark, what what opportunity they want to have which sets the momentum of what skill or tool they use to roll for the encounter, and then pass it back to the DM who tells them what the consequence is if they flop the rolls. The other players need something to do, even though the point is to spotlight one PC at a time. [/QUOTE]
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[+]Exploration Falls Short For Many Groups, Let’s Talk About It
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