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General Tabletop Discussion
*Dungeons & Dragons
[+]Exploration Falls Short For Many Groups, Let’s Talk About It
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<blockquote data-quote="Hussar" data-source="post: 9257594" data-attributes="member: 22779"><p>Fantastic points as always.</p><p></p><p>But, here's the trick - if we're doing exploration - as in we don't know the end destination - making active decisions becomes really difficult. After all, just like in a dungeon, if there's no real difference (from the PC's POV) between the left fork and the right fork in the dungeon, they might as well flip a coin. In fact, I've seen players do that more than once.</p><p></p><p>Something that behooves DM's, I think, is getting information into the player's hands as fast as possible. When the druid talks to animals (or the barbarian or whoever), don't be coy. Flat out tell the players what's up ahead. If there's a river five miles down the path, tell the players. If there's wandering trolls? Tell the players. Constantly be giving the players more and more information. </p><p></p><p>It's something I struggle with sometimes. The idea that you don't want to spoil things in advance and make things too easy to learn, counterbalanced by being too parsimonious with information.</p><p></p><p>Of course, then this whole balancing act can really become difficult once the party has more and more magical options. Speak with Animals gives way to Speak with Plants and then Commune with Nature and so on. Eventually, there's not really much exploration going on at all - the areas that you would have explored in the past become more or less just bypassed.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9257594, member: 22779"] Fantastic points as always. But, here's the trick - if we're doing exploration - as in we don't know the end destination - making active decisions becomes really difficult. After all, just like in a dungeon, if there's no real difference (from the PC's POV) between the left fork and the right fork in the dungeon, they might as well flip a coin. In fact, I've seen players do that more than once. Something that behooves DM's, I think, is getting information into the player's hands as fast as possible. When the druid talks to animals (or the barbarian or whoever), don't be coy. Flat out tell the players what's up ahead. If there's a river five miles down the path, tell the players. If there's wandering trolls? Tell the players. Constantly be giving the players more and more information. It's something I struggle with sometimes. The idea that you don't want to spoil things in advance and make things too easy to learn, counterbalanced by being too parsimonious with information. Of course, then this whole balancing act can really become difficult once the party has more and more magical options. Speak with Animals gives way to Speak with Plants and then Commune with Nature and so on. Eventually, there's not really much exploration going on at all - the areas that you would have explored in the past become more or less just bypassed. [/QUOTE]
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[+]Exploration Falls Short For Many Groups, Let’s Talk About It
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