Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[+]Exploration Falls Short For Many Groups, Let’s Talk About It
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 9257597" data-attributes="member: 2067"><p>Sometimes, that's probably fine. It's a moment of player agency! </p><p></p><p></p><p></p><p>The wizard version of this is Arcane Eye, and the rogue version of this is a Stealth check of 20. Any of these options can give a lot of intel about what lies ahead.</p><p></p><p>But thinking like a dungeon, this isn't too concerning. Surprise can still come from traps or hidden things, the intel is rarely perfect, and the PC's must either spend resources (that they aren't sure of recovering!) or risk a die roll (a Stealth check of 20 isn't d20-proof!), escalating the tension. Also, the supernatural is common - illusion, transmutation, various "gotchas". Speak with Animals and Commune with Nature are pretty good moments of RPing, and let the druid work as the rogue in the wilderness (becoming a very good scout). It's just a part of how the party overcomes the threat, like Action Surge is. </p><p></p><p>IMXP, the big bugaboo of this approach comes when we don't apply the idea that the danger level is high and constant. If you can get a safe long rest, the attrition element is mitigated or removed, which means there's little danger of having to retreat. You wouldn't do this in a combat, but in the "logic" of the wilderness, making camp sounds like something that should be relatively straightforward, while that sounds like a dicier proposition in the dungeon. It should sound like a risk in both circumstances. </p><p></p><p>Which is also why not every road needs to be a full-on Exploration. Not every wilderness is going to try and kill you. But the interesting ones - the ones we challenge our intrepid party with exploring - probably should be.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 9257597, member: 2067"] Sometimes, that's probably fine. It's a moment of player agency! The wizard version of this is Arcane Eye, and the rogue version of this is a Stealth check of 20. Any of these options can give a lot of intel about what lies ahead. But thinking like a dungeon, this isn't too concerning. Surprise can still come from traps or hidden things, the intel is rarely perfect, and the PC's must either spend resources (that they aren't sure of recovering!) or risk a die roll (a Stealth check of 20 isn't d20-proof!), escalating the tension. Also, the supernatural is common - illusion, transmutation, various "gotchas". Speak with Animals and Commune with Nature are pretty good moments of RPing, and let the druid work as the rogue in the wilderness (becoming a very good scout). It's just a part of how the party overcomes the threat, like Action Surge is. IMXP, the big bugaboo of this approach comes when we don't apply the idea that the danger level is high and constant. If you can get a safe long rest, the attrition element is mitigated or removed, which means there's little danger of having to retreat. You wouldn't do this in a combat, but in the "logic" of the wilderness, making camp sounds like something that should be relatively straightforward, while that sounds like a dicier proposition in the dungeon. It should sound like a risk in both circumstances. Which is also why not every road needs to be a full-on Exploration. Not every wilderness is going to try and kill you. But the interesting ones - the ones we challenge our intrepid party with exploring - probably should be. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[+]Exploration Falls Short For Many Groups, Let’s Talk About It
Top