Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
[+]Exploration Falls Short For Many Groups, Let’s Talk About It
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="S'mon" data-source="post: 9257941" data-attributes="member: 463"><p>"Dragonbane actually defines how your individual pieces of mundane clothing & equipment assist your attempts to not die in the wilderness"</p><p></p><p><strong><em>TRADE GOODS</em></strong></p><p><em>ITEM COST SUPPLY WEIGHT EFFECT</em></p><p><em>Abacus 2 gold Common 1 Boon on INT rolls for solving mathematical problems.</em></p><p><em>Blanket 5 silver Common 1 Required to avoid a bane on rolls to avoid the effects of cold</em></p><p><em>(page 54).</em></p><p><em>Chess Set 1 gold Common 1 Opposed roll for INT determines who wins.</em></p><p><em>Dice 1 silver Common — Chance determines who wins.</em></p><p><em>Field Kitchen 4 gold Common 2 Boon on BUSHCRAFT rolls for cooking (page 103).</em></p><p><em>Field Ration 1 silver Common 1/4 One ration must be consumed per day, otherwise</em></p><p><em>you become</em></p><p><em>hungry (page 54).</em></p><p><em>Grappling Hook 3 gold Common 1 Can be used to secure a rope. Can be thrown and secured with</em></p><p><em>an ACROBATICS roll up to STR meters (STR × 2 with a bane).</em></p><p><em>Lockpicks,</em></p><p><em>Advanced</em></p><p><em>20 gold Rare 1 Boon on SLEIGHT OF HAND rolls for picking</em></p><p><em>locks.</em></p><p><em>Lockpicks, Simple 1 gold Uncommon 1 Required to avoid a bane on SLEIGHT OF HAND rolls for</em></p><p><em>picking locks.</em></p><p><em>Magnifying Glass 30 gold Uncommon 1 Boon to SPOT HIDDEN rolls.</em></p><p><em>Map 5 gold Uncommon — Required to avoid a bane on BUSHCRAFT rolls for leading the</em></p><p><em>way during journeys.</em></p><p><em>Marbles 1 gold Common 1 Can be thrown at a humanoid enemy within 10 meters, as an</em></p><p><em>action. Next turn the enemy must make an EVADE roll (not an</em></p><p><em>action) in order to move.</em></p><p><em>Padlock 10 gold Common — Locks a door or chest. Can take 20 points of damage,</em></p><p><em>armor rating 5.</em></p><p><em>Perfume (10</em></p><p><em>doses)</em></p><p><em>5 gold Common 1 Boon on CHA-based skill rolls when the GM finds it reasonable.</em></p><p><em>Playing Cards 5 silver Uncommon — Opposed roll for BLUFFING determines who wins.</em></p><p><em>Quiver of Arrows,</em></p><p><em>Iron Head</em></p><p><em>2 gold Common 1 Required to fire bows or crossbows.</em></p><p><em>Quiver of Arrows,</em></p><p><em>Wooden Head</em></p><p><em>5 silver Common 1 Required to fire bows or crossbows. The effectiveness of</em></p><p><em>armor is doubled.</em></p><p><em>Rope, Hemp (10 meters)</em></p><p><em>1 gold Common 1 Boon on ACROBATICS rolls for climbing, but the rope must be</em></p><p><em>secured to something.</em></p><p><em>Rope, Silk (10 meters)</em></p><p><em>10 gold Uncommon — Boon on ACROBATICS rolls for climbing, but the rope must be</em></p><p><em>secured to something.</em></p><p><em>Saddle 10 gold Common 1 Required to avoid a bane when fighting from horseback.</em></p><p><em>Sleeping Fur 1 gold Common 1 Required to avoid a bane on BUSHCRAFT rolls for making camp.</em></p><p><em>Spyglass 50 gold Rare 1 Boon on BUSHCRAFT rolls for leading the way during journeys.</em></p><p><em>Tent, Small 2 gold Common 2 Can accommodate up to two people. Grants a boon on BUSHCRAFT</em></p><p><em>rolls for making camp. Only one person rolls, but others</em></p><p><em>can help.</em></p><p><em>Tent, Large 4 gold Common 4 Can accommodate up to six people. Grants a boon on BUSHCRAFT</em></p><p><em>rolls for making camp. Only one person rolls, but others</em></p><p><em>can help.</em></p><p><em>Whistle 5 silver Common — Can be heard from up to 100 meters away.</em></p></blockquote><p></p>
[QUOTE="S'mon, post: 9257941, member: 463"] "Dragonbane actually defines how your individual pieces of mundane clothing & equipment assist your attempts to not die in the wilderness" [B][I]TRADE GOODS[/I][/B] [I]ITEM COST SUPPLY WEIGHT EFFECT Abacus 2 gold Common 1 Boon on INT rolls for solving mathematical problems. Blanket 5 silver Common 1 Required to avoid a bane on rolls to avoid the effects of cold (page 54). Chess Set 1 gold Common 1 Opposed roll for INT determines who wins. Dice 1 silver Common — Chance determines who wins. Field Kitchen 4 gold Common 2 Boon on BUSHCRAFT rolls for cooking (page 103). Field Ration 1 silver Common 1/4 One ration must be consumed per day, otherwise you become hungry (page 54). Grappling Hook 3 gold Common 1 Can be used to secure a rope. Can be thrown and secured with an ACROBATICS roll up to STR meters (STR × 2 with a bane). Lockpicks, Advanced 20 gold Rare 1 Boon on SLEIGHT OF HAND rolls for picking locks. Lockpicks, Simple 1 gold Uncommon 1 Required to avoid a bane on SLEIGHT OF HAND rolls for picking locks. Magnifying Glass 30 gold Uncommon 1 Boon to SPOT HIDDEN rolls. Map 5 gold Uncommon — Required to avoid a bane on BUSHCRAFT rolls for leading the way during journeys. Marbles 1 gold Common 1 Can be thrown at a humanoid enemy within 10 meters, as an action. Next turn the enemy must make an EVADE roll (not an action) in order to move. Padlock 10 gold Common — Locks a door or chest. Can take 20 points of damage, armor rating 5. Perfume (10 doses) 5 gold Common 1 Boon on CHA-based skill rolls when the GM finds it reasonable. Playing Cards 5 silver Uncommon — Opposed roll for BLUFFING determines who wins. Quiver of Arrows, Iron Head 2 gold Common 1 Required to fire bows or crossbows. Quiver of Arrows, Wooden Head 5 silver Common 1 Required to fire bows or crossbows. The effectiveness of armor is doubled. Rope, Hemp (10 meters) 1 gold Common 1 Boon on ACROBATICS rolls for climbing, but the rope must be secured to something. Rope, Silk (10 meters) 10 gold Uncommon — Boon on ACROBATICS rolls for climbing, but the rope must be secured to something. Saddle 10 gold Common 1 Required to avoid a bane when fighting from horseback. Sleeping Fur 1 gold Common 1 Required to avoid a bane on BUSHCRAFT rolls for making camp. Spyglass 50 gold Rare 1 Boon on BUSHCRAFT rolls for leading the way during journeys. Tent, Small 2 gold Common 2 Can accommodate up to two people. Grants a boon on BUSHCRAFT rolls for making camp. Only one person rolls, but others can help. Tent, Large 4 gold Common 4 Can accommodate up to six people. Grants a boon on BUSHCRAFT rolls for making camp. Only one person rolls, but others can help. Whistle 5 silver Common — Can be heard from up to 100 meters away.[/I] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[+]Exploration Falls Short For Many Groups, Let’s Talk About It
Top