Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
[+]Exploration Falls Short For Many Groups, Let’s Talk About It
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 9258230" data-attributes="member: 22779"><p>But that would be a huge change for the game- making magic unreliable. Mord's Mansion is 100% effective for what it does. There are no "random encounters" when you use it. Same as most of the magic in 5e D&D. Yes, we can keep trying to add "challenges" when the party uses Leomund's Hut or Goodberries or this or that or whatever. There are two problems with that though.</p><p></p><p>1. The casters are now driving the challenges of the game. We're not adding in random encounters that make sense for the adventure, we're adding in random encounters or events to counter using these spells. The only reason that these events are occuring is in response to the players using these spells. Which, at the end of the day, runs counter to why we use these spells in the first place. The whole point of using these spells was to avoid encounters and make resting safe.</p><p></p><p>2. And, I'm not sure getting into some sorts of magical arms race with the players is healthy. Well, the players now have resource X, Y and Z, so, we must up the challenges for exploration to match. It's essentially just a treadmill. Get stronger, face stronger opposition, get stronger... Again, the reason we're doing this is in response to the casters. </p><p></p><p>It's an arms race that I'm not interested in because it also has the knock on effect of making players realize that if they want to engage in the game, they have to play casters. Your fighter isn't going to be of much use traversing the Elemental Plane of Water, where you need things like Water Breathing, some sort of magic that gives you a swim speed and so on. All of that comes from the casters. </p><p></p><p>The tension between the magic system and exploration is very difficult to resolve.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9258230, member: 22779"] But that would be a huge change for the game- making magic unreliable. Mord's Mansion is 100% effective for what it does. There are no "random encounters" when you use it. Same as most of the magic in 5e D&D. Yes, we can keep trying to add "challenges" when the party uses Leomund's Hut or Goodberries or this or that or whatever. There are two problems with that though. 1. The casters are now driving the challenges of the game. We're not adding in random encounters that make sense for the adventure, we're adding in random encounters or events to counter using these spells. The only reason that these events are occuring is in response to the players using these spells. Which, at the end of the day, runs counter to why we use these spells in the first place. The whole point of using these spells was to avoid encounters and make resting safe. 2. And, I'm not sure getting into some sorts of magical arms race with the players is healthy. Well, the players now have resource X, Y and Z, so, we must up the challenges for exploration to match. It's essentially just a treadmill. Get stronger, face stronger opposition, get stronger... Again, the reason we're doing this is in response to the casters. It's an arms race that I'm not interested in because it also has the knock on effect of making players realize that if they want to engage in the game, they have to play casters. Your fighter isn't going to be of much use traversing the Elemental Plane of Water, where you need things like Water Breathing, some sort of magic that gives you a swim speed and so on. All of that comes from the casters. The tension between the magic system and exploration is very difficult to resolve. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[+]Exploration Falls Short For Many Groups, Let’s Talk About It
Top