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[+]Exploration Falls Short For Many Groups, Let’s Talk About It
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<blockquote data-quote="M_Natas" data-source="post: 9258443" data-attributes="member: 7025918"><p>The problem is, Tiny Hut, Goodberry and Co. wouldn't be a problem, if the Rest System wouldn't be so bad.</p><p>Most problems with Tiny Hut and Co. would be solved, if players wouldn't get just 100% of their spells back after sleeping/resting 8 hours no matter where they do it.</p><p></p><p>If you are on a 10-day Wilderness Expedition and wouldn't get spell slots back, because long rests only can happen in town, for example, Tiny Hut and Goodberry are suddenly very expensive, because Spell Slots become scarce.</p><p></p><p>But right now, except for maybe the first 3 or 4 levels, a caster barley ever runs out of spellslots, so utility spells don't really have an opportunity cost, because you always have spell slots left and because you always reset to 100% spell slots after a long rest, not using leftover spell slots before a long rest is stupid, especially of they can make the long rest safe.</p><p>And without a real opportunity cost, using such utility spells is always the best way.</p><p></p><p>But now imagine a rest system, that only gives a fraction of spell slots back. Suddenly, using Tiny Hut means, that maybe the next day you can't fight efficiently or help the group pass the chasm.</p><p></p><p>That is the big problems with 5Es exploration - that PCs are always just one good nap away from being at 100% of their capabilities. </p><p></p><p>The removal of any long term impact of battles, of traps, trivialises most challenges that exploration otherwise would pose.</p></blockquote><p></p>
[QUOTE="M_Natas, post: 9258443, member: 7025918"] The problem is, Tiny Hut, Goodberry and Co. wouldn't be a problem, if the Rest System wouldn't be so bad. Most problems with Tiny Hut and Co. would be solved, if players wouldn't get just 100% of their spells back after sleeping/resting 8 hours no matter where they do it. If you are on a 10-day Wilderness Expedition and wouldn't get spell slots back, because long rests only can happen in town, for example, Tiny Hut and Goodberry are suddenly very expensive, because Spell Slots become scarce. But right now, except for maybe the first 3 or 4 levels, a caster barley ever runs out of spellslots, so utility spells don't really have an opportunity cost, because you always have spell slots left and because you always reset to 100% spell slots after a long rest, not using leftover spell slots before a long rest is stupid, especially of they can make the long rest safe. And without a real opportunity cost, using such utility spells is always the best way. But now imagine a rest system, that only gives a fraction of spell slots back. Suddenly, using Tiny Hut means, that maybe the next day you can't fight efficiently or help the group pass the chasm. That is the big problems with 5Es exploration - that PCs are always just one good nap away from being at 100% of their capabilities. The removal of any long term impact of battles, of traps, trivialises most challenges that exploration otherwise would pose. [/QUOTE]
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[+]Exploration Falls Short For Many Groups, Let’s Talk About It
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