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[+]Exploration Falls Short For Many Groups, Let’s Talk About It
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<blockquote data-quote="Paul Farquhar" data-source="post: 9260067" data-attributes="member: 6906155"><p>What are we trying to achieve with this exploration stuff anyway? Do we want to emulate fiction?</p><p></p><p><strong>Lord of the Rings</strong></p><p>Most of the time several weeks pass between encounters, although there are occasionally a couple in quick succession. We can assume that the party is generally at full strength at the start. The main exception is Sam and Frodo's journey through Mordor, where attrition and fatigue become a big factor, and occasionally travel is very quick and easy (e.g. Gandalf and Pippin ride to Minas Tirith). The conclusion I would draw is that there is a place for "challenging" travel, but it should be the exception, not the rule.</p><p></p><p><strong>The Hobbit</strong></p><p>Travel here is mostly "we spent several present weeks riding through the woods, until it rained and we got wet and grumpy (apart from the wizard who cast a spell to keep the rain off)." Peter Jackson tried to liven it up with constant orc attacks, and it all felt rather silly. Lesson 1: wizards have always been OP. Lesson 2: don't overegg the pudding.</p><p></p><p><strong>REH</strong></p><p>Conan never seems to have any difficulties striding across Hyboria.</p><p></p><p></p><p>Or maybe we want realism? Most real life expeditions that get into difficulties do so because of issues with food and drink, weather, and disease. But the big killer are errors in planning before the expedition even sets out. And we tend not to hear stories about the many expeditions that pass off without a hitch.</p><p></p><p></p><p>Finally, I would mention the concept of the <a href="https://tvtropes.org/pmwiki/pmwiki.php/Main/DeathWorld" target="_blank"><strong>Deathworld</strong></a>. This is a location where everything is trying to kill you. This is really the only situation where I would find the party fending off multiple attacks every day plausible.</p></blockquote><p></p>
[QUOTE="Paul Farquhar, post: 9260067, member: 6906155"] What are we trying to achieve with this exploration stuff anyway? Do we want to emulate fiction? [B]Lord of the Rings[/B] Most of the time several weeks pass between encounters, although there are occasionally a couple in quick succession. We can assume that the party is generally at full strength at the start. The main exception is Sam and Frodo's journey through Mordor, where attrition and fatigue become a big factor, and occasionally travel is very quick and easy (e.g. Gandalf and Pippin ride to Minas Tirith). The conclusion I would draw is that there is a place for "challenging" travel, but it should be the exception, not the rule. [B]The Hobbit[/B] Travel here is mostly "we spent several present weeks riding through the woods, until it rained and we got wet and grumpy (apart from the wizard who cast a spell to keep the rain off)." Peter Jackson tried to liven it up with constant orc attacks, and it all felt rather silly. Lesson 1: wizards have always been OP. Lesson 2: don't overegg the pudding. [B]REH[/B] Conan never seems to have any difficulties striding across Hyboria. Or maybe we want realism? Most real life expeditions that get into difficulties do so because of issues with food and drink, weather, and disease. But the big killer are errors in planning before the expedition even sets out. And we tend not to hear stories about the many expeditions that pass off without a hitch. Finally, I would mention the concept of the [URL='https://tvtropes.org/pmwiki/pmwiki.php/Main/DeathWorld'][B]Deathworld[/B][/URL]. This is a location where everything is trying to kill you. This is really the only situation where I would find the party fending off multiple attacks every day plausible. [/QUOTE]
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