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[+]Exploration Falls Short For Many Groups, Let’s Talk About It
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<blockquote data-quote="Starfox" data-source="post: 9263890" data-attributes="member: 2303"><p>Late to the party and I have only read the first and last page. Some general reflections.</p><p></p><p>My group isn't very fond of logistics, and we don't really focus on this side of the game, ever. No counting of arrows or rations.</p><p></p><p>In 5E I've had great success with LevelUp's exploration rules. I bought LevelUp just for these and are not using the rest of the system. Very happy with the variety of encounters, and the wonders have been very popular with the PCs. Some acted as Big Dumb Objects - things the PCs could poke and prod and try to understand, and I had to come up with a meaning for. The supply and morale elements of LevelUp really haven't come up.</p><p></p><p>I've run hexcrawls using Pathfinder rules in Kingmaker, Wrath of the Righteous, and Mummy's Mask. In neither case was supplies even a thing, either the PCs were close to base or could provide for themselves magically. In Mummy's Mask a caster spend most of her spells for the party's comfort rather than in encounters. Still they encounter were enough to keep players riveted and these hexcrawls were pretty successful. As the encounter tables often provided too weak encounters, I often merged several random encounters into one, which led to some interesting monster vs monster action for the players to witness and sometimes intervene in. Say I roll a roc and a purple worm as random encounters, what kind of interesting scene can these two make? I like this kind of improvisational creativity under constraint.</p><p></p><p>Exploration in dungeons and exploration in the wild are different, but not that different. Hexcrawls generally separate into travel time quickly resolved with die rolls and some narration and encounters, which are not so different from dungeon encounters. I am blessed with players that rarely "cheat" past the exploration bits using magic, and when they do they have fun doing so. In 3.5 there was a spell named Benign Transposition that allowed two creatures to switch places - this was really popular applied to tiny creatures.</p></blockquote><p></p>
[QUOTE="Starfox, post: 9263890, member: 2303"] Late to the party and I have only read the first and last page. Some general reflections. My group isn't very fond of logistics, and we don't really focus on this side of the game, ever. No counting of arrows or rations. In 5E I've had great success with LevelUp's exploration rules. I bought LevelUp just for these and are not using the rest of the system. Very happy with the variety of encounters, and the wonders have been very popular with the PCs. Some acted as Big Dumb Objects - things the PCs could poke and prod and try to understand, and I had to come up with a meaning for. The supply and morale elements of LevelUp really haven't come up. I've run hexcrawls using Pathfinder rules in Kingmaker, Wrath of the Righteous, and Mummy's Mask. In neither case was supplies even a thing, either the PCs were close to base or could provide for themselves magically. In Mummy's Mask a caster spend most of her spells for the party's comfort rather than in encounters. Still they encounter were enough to keep players riveted and these hexcrawls were pretty successful. As the encounter tables often provided too weak encounters, I often merged several random encounters into one, which led to some interesting monster vs monster action for the players to witness and sometimes intervene in. Say I roll a roc and a purple worm as random encounters, what kind of interesting scene can these two make? I like this kind of improvisational creativity under constraint. Exploration in dungeons and exploration in the wild are different, but not that different. Hexcrawls generally separate into travel time quickly resolved with die rolls and some narration and encounters, which are not so different from dungeon encounters. I am blessed with players that rarely "cheat" past the exploration bits using magic, and when they do they have fun doing so. In 3.5 there was a spell named Benign Transposition that allowed two creatures to switch places - this was really popular applied to tiny creatures. [/QUOTE]
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[+]Exploration Falls Short For Many Groups, Let’s Talk About It
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