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General Tabletop Discussion
*Dungeons & Dragons
[+]Exploration Falls Short For Many Groups, Let’s Talk About It
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<blockquote data-quote="Hussar" data-source="post: 9264553" data-attributes="member: 22779"><p>No, I'm totally with you on this. But, that's the problem. 4e balanced on the encounter. So, that meant that every encounter actually mattered. 5e balances on the adventuring day, which means the first three or four encounters shouldn't actually matter that much, unless you blow your daily budget in the first two or three encounters. </p><p></p><p>But, since the balance resets after each adventuring day, and nothing carries forward, you can't really use standard 5e attrition resources - HP and spells - to balance over a series of days. Only having one or two "challenges" in a day won't use any actual resources to be challenging, and nothing matters after each day. So, extended challenges like exploration cannot use 5e attrition resources. </p><p></p><p>4e allowed for this by having both individual encounters actually be equally challenging (balance over encounter vs balance over day) and then adding in things like the Disease track which allows for extended effects. </p><p></p><p>But, even 4e suffered from problems here. For example, the rituals could bypass exploration challenges. The Summon Mount (I think that was the name - Phantom Steed?) ritual granted more and more powerful mounts - able to traverse difficult terrain, and then flying - with a higher check. By jacking up bonuses, you could pretty much guaranteed having flying mounts at will. Which made our Dark Sun campaign very different as suddenly we no longer had to actually travel across country - we could simply fly over it at speeds that nothing could realistically catch us. </p><p></p><p>But, yeah, I do totally agree with you here. 4e handled exploration much, much better than 5e does. But, it doesn't matter. No matter what, you will never, ever be allowed to include 4e elements in 5e. Too many cooties.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9264553, member: 22779"] No, I'm totally with you on this. But, that's the problem. 4e balanced on the encounter. So, that meant that every encounter actually mattered. 5e balances on the adventuring day, which means the first three or four encounters shouldn't actually matter that much, unless you blow your daily budget in the first two or three encounters. But, since the balance resets after each adventuring day, and nothing carries forward, you can't really use standard 5e attrition resources - HP and spells - to balance over a series of days. Only having one or two "challenges" in a day won't use any actual resources to be challenging, and nothing matters after each day. So, extended challenges like exploration cannot use 5e attrition resources. 4e allowed for this by having both individual encounters actually be equally challenging (balance over encounter vs balance over day) and then adding in things like the Disease track which allows for extended effects. But, even 4e suffered from problems here. For example, the rituals could bypass exploration challenges. The Summon Mount (I think that was the name - Phantom Steed?) ritual granted more and more powerful mounts - able to traverse difficult terrain, and then flying - with a higher check. By jacking up bonuses, you could pretty much guaranteed having flying mounts at will. Which made our Dark Sun campaign very different as suddenly we no longer had to actually travel across country - we could simply fly over it at speeds that nothing could realistically catch us. But, yeah, I do totally agree with you here. 4e handled exploration much, much better than 5e does. But, it doesn't matter. No matter what, you will never, ever be allowed to include 4e elements in 5e. Too many cooties. [/QUOTE]
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[+]Exploration Falls Short For Many Groups, Let’s Talk About It
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