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[+]Exploration Falls Short For Many Groups, Let’s Talk About It
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<blockquote data-quote="Bluenose" data-source="post: 9269397" data-attributes="member: 49017"><p>Most of that amounts to an obstacle to getting to the parts of the game that are engaging for more of the players because their characters are involved. I.E. Combat. When you run into a trap, the Fighter doesn't block an approach, the Wizard doesn't drop a fireball into the middle of the enemies, the cleric isn't casting spirit guardians - you get the rogue to disarm it and carry on (unless their dies roll is poor). </p><p></p><p>And if anyone think most combats would be made better by letting one person at a time roll to see if their PC succeeds, then I think there is a game for you but it's not modern D&D.</p><p></p><p>And the other part is that the reward for success isn't as interesting as winning a fight when you get to loot the bodies of your enemies and see what you've got. Whereas overcoming a trop means you aren't harmed when you could have been. Meh.</p><p></p><p>And unfortunately it's rather hard given the extent to which D&D classes are written then it's moderately hard to make situations where all the characters can be involved and not look contrived. It would be really hard to import something like the Star Trek Adventures rules on solving scientific/medical/technological problems in D&D, not because there's anything wrong with how the rules would work but because many PCs would be in classes which simply don't have anything to contribute a lot of the time - which is quite unlike the game the rules come from where any character is going to have many things they're quite capable of making a useful contribution to so the player feels they're being useful even if it's not what they're best at. Maybe GMs should be encouraged to allow wider skill alternative use or to create more open-ended situations where multiple skills not only could be used but need to be used to complete a task. But that's not the way D&D has been going for decades.</p></blockquote><p></p>
[QUOTE="Bluenose, post: 9269397, member: 49017"] Most of that amounts to an obstacle to getting to the parts of the game that are engaging for more of the players because their characters are involved. I.E. Combat. When you run into a trap, the Fighter doesn't block an approach, the Wizard doesn't drop a fireball into the middle of the enemies, the cleric isn't casting spirit guardians - you get the rogue to disarm it and carry on (unless their dies roll is poor). And if anyone think most combats would be made better by letting one person at a time roll to see if their PC succeeds, then I think there is a game for you but it's not modern D&D. And the other part is that the reward for success isn't as interesting as winning a fight when you get to loot the bodies of your enemies and see what you've got. Whereas overcoming a trop means you aren't harmed when you could have been. Meh. And unfortunately it's rather hard given the extent to which D&D classes are written then it's moderately hard to make situations where all the characters can be involved and not look contrived. It would be really hard to import something like the Star Trek Adventures rules on solving scientific/medical/technological problems in D&D, not because there's anything wrong with how the rules would work but because many PCs would be in classes which simply don't have anything to contribute a lot of the time - which is quite unlike the game the rules come from where any character is going to have many things they're quite capable of making a useful contribution to so the player feels they're being useful even if it's not what they're best at. Maybe GMs should be encouraged to allow wider skill alternative use or to create more open-ended situations where multiple skills not only could be used but need to be used to complete a task. But that's not the way D&D has been going for decades. [/QUOTE]
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