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General Tabletop Discussion
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[+]Exploration Falls Short For Many Groups, Let’s Talk About It
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<blockquote data-quote="Hussar" data-source="post: 9277871" data-attributes="member: 22779"><p>Ok, but, let's be clear here. A ritual to resummon your dead familiar is handing a note to the DM. Or, in my case, a whisper on the VTT game table. Why would you need to do anything more than that? C</p><p></p><p>Casting Identify on magical items is a great example though? That's something that is going to pull the DM away from the exploring player. Because the DM now has to have a conversation with the players and likely there's going to be a further conversation about what the group is going to do with this magic item. Did that absolutely have to be done <em>after </em>the scout left? Why would that not be done when the entire party is present? To me, that's a player who can't be bothered actually letting anyone else at the table have the spotlight and is just being very rude.</p><p></p><p>I'm sorry, but the player can't wait the ten minutes of real time that it's going to take the DM to resolve the scout scouting? Again, all this is doing is adding a disincentive for anyone to play the scout. Yay, I've spent game resources to do this thing and now I get to do this thing... only Suzy over there can't handle not being the center of attention for ten minutes, so she's jumping up and down clamoring for the DM's attention.</p><p></p><p>It really does fly up my nose regardless of what part I'm playing - the scout, the DM or a third party observer.</p><p></p><p>Now, if there's a plan in place that the party will move forward after a set time? Ok, fair enough. That's a bit different. That's still including the scout to be honest, since, presumably, the scout is just waiting for them. The ten seconds of table time for the DM to announce, "You move forward, now what do you do?" isn't breaking the flow of anything.</p></blockquote><p></p>
[QUOTE="Hussar, post: 9277871, member: 22779"] Ok, but, let's be clear here. A ritual to resummon your dead familiar is handing a note to the DM. Or, in my case, a whisper on the VTT game table. Why would you need to do anything more than that? C Casting Identify on magical items is a great example though? That's something that is going to pull the DM away from the exploring player. Because the DM now has to have a conversation with the players and likely there's going to be a further conversation about what the group is going to do with this magic item. Did that absolutely have to be done [I]after [/I]the scout left? Why would that not be done when the entire party is present? To me, that's a player who can't be bothered actually letting anyone else at the table have the spotlight and is just being very rude. I'm sorry, but the player can't wait the ten minutes of real time that it's going to take the DM to resolve the scout scouting? Again, all this is doing is adding a disincentive for anyone to play the scout. Yay, I've spent game resources to do this thing and now I get to do this thing... only Suzy over there can't handle not being the center of attention for ten minutes, so she's jumping up and down clamoring for the DM's attention. It really does fly up my nose regardless of what part I'm playing - the scout, the DM or a third party observer. Now, if there's a plan in place that the party will move forward after a set time? Ok, fair enough. That's a bit different. That's still including the scout to be honest, since, presumably, the scout is just waiting for them. The ten seconds of table time for the DM to announce, "You move forward, now what do you do?" isn't breaking the flow of anything. [/QUOTE]
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