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<blockquote data-quote="!DWolf" data-source="post: 8102817" data-attributes="member: 7026314"><p>I have done similar, though less nautical, things with my kingmaker game that have ran quite well. As long as the time pressure is localized and not fighting against the central theme of the adventure, time pressure isn’t a bad thing. It’s a bad thing when the goals of taking your time and using random encounters/elements to build narrative (the central premise of the hexcrawl) are in conflict to the time-pressure provided by the overarching narrative. If they are in direct conflict you will constantly hear the players say things like ‘why are we doing this, when the world ends in x days’ or ignoring the end of the world thing to systematically explore a swamp that is nowhere near the location they need to go to stop it. Hopefully, that makes sense. </p><p></p><p></p><p></p><p>I think that tournament isn’t really much of a time pressure and more of an event or character motivation. And while it could work with a hexcrawl structure, if you want to heavily focus on the tournament and prepping for it, the concept would probably be better served with a different structure. But if you just wanted to do a traditional hexcrawl and were using that as an initial motivation I think it would work.</p></blockquote><p></p>
[QUOTE="!DWolf, post: 8102817, member: 7026314"] I have done similar, though less nautical, things with my kingmaker game that have ran quite well. As long as the time pressure is localized and not fighting against the central theme of the adventure, time pressure isn’t a bad thing. It’s a bad thing when the goals of taking your time and using random encounters/elements to build narrative (the central premise of the hexcrawl) are in conflict to the time-pressure provided by the overarching narrative. If they are in direct conflict you will constantly hear the players say things like ‘why are we doing this, when the world ends in x days’ or ignoring the end of the world thing to systematically explore a swamp that is nowhere near the location they need to go to stop it. Hopefully, that makes sense. I think that tournament isn’t really much of a time pressure and more of an event or character motivation. And while it could work with a hexcrawl structure, if you want to heavily focus on the tournament and prepping for it, the concept would probably be better served with a different structure. But if you just wanted to do a traditional hexcrawl and were using that as an initial motivation I think it would work. [/QUOTE]
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