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<blockquote data-quote="!DWolf" data-source="post: 8113843" data-attributes="member: 7026314"><p>I was wondering if the upload would work. The actual file is an absolutely massive drawing, but I turned it into a png., to try and get it to upload. Glad to see it did! </p><p></p><p>I ran my jungle game today and I tried the time wheel out but instead of a spinner I just put a token on it. Much easier and, if necessary, I can split the players up in the time dimension by adding another token. It worked perfectly and the feedback I got was that having a visual tracker was a great help and the players were mostly getting confused by the third watch when only two of the PCs could act because of the heat.</p><p></p><p>I also prepared something I thought of last minute that actually didn’t come up in the game: an outdoor dungeon. It was an small island connected to the mainland by a low tide causeway. I put a hex grid on the island with quarter mile hexes (takes about 10 minutes to cross so each hex is a turn). The island is also covered with mildly toxic fungus so the characters have two clocks: the causeway (12 turns) and their fortitude saves. There are also wandering monster patrols triggered by a dice roll and a pair of two room dungeons on the island holding the boss monsters. I didn’t get to use it though because my evil smile gave me away and the players decided to avoid that plot hook, so I get to try it next time.</p></blockquote><p></p>
[QUOTE="!DWolf, post: 8113843, member: 7026314"] I was wondering if the upload would work. The actual file is an absolutely massive drawing, but I turned it into a png., to try and get it to upload. Glad to see it did! I ran my jungle game today and I tried the time wheel out but instead of a spinner I just put a token on it. Much easier and, if necessary, I can split the players up in the time dimension by adding another token. It worked perfectly and the feedback I got was that having a visual tracker was a great help and the players were mostly getting confused by the third watch when only two of the PCs could act because of the heat. I also prepared something I thought of last minute that actually didn’t come up in the game: an outdoor dungeon. It was an small island connected to the mainland by a low tide causeway. I put a hex grid on the island with quarter mile hexes (takes about 10 minutes to cross so each hex is a turn). The island is also covered with mildly toxic fungus so the characters have two clocks: the causeway (12 turns) and their fortitude saves. There are also wandering monster patrols triggered by a dice roll and a pair of two room dungeons on the island holding the boss monsters. I didn’t get to use it though because my evil smile gave me away and the players decided to avoid that plot hook, so I get to try it next time. [/QUOTE]
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