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<blockquote data-quote="!DWolf" data-source="post: 8137396" data-attributes="member: 7026314"><p>The first part of the game was finishing up the small island and interacting with NPCs to try and decide how to fight the enemy, but the camp raid pretty much used the raid system, though the hazards weren’t in existence yet (because I thought of using them to codify things as I was writing it up for posting) and I was running that part based on straight experience instead. I did use different research results because I stripped out spoilers for the AP in what I posted (I was also using unique results from each vantage point instead of a single list), and didn’t do the chase at the end (which had different and more snarky cards). When I rallied the opposition I also used encounter turns because they seemed better. If you are interested here is what happened in more detail</p><p>[SPOILER]</p><ul> <li data-xf-list-type="ul">The players waited until the cannibals inhabiting the camp had sent out a large war party to look for them, leaving only a skeleton crew at the camp.</li> <li data-xf-list-type="ul">I had the map in my head as a player unknown structure - if I were to run it again I would have set it up for the players to see - the advantages of box maps are that they are easy to draw after all.</li> <li data-xf-list-type="ul">From the first vantage point the players got a mostly complete view of the camp and I laid out the entire camp battle map (I have an oversized printer) for them. They also got a rough number of creatures and the locations of the sentries (mostly to the north) and glimpsed an old woman moving through the camp to the south. They decided to circle around to the second vantage point to inspect further and managed to do so stealthily.</li> <li data-xf-list-type="ul">From the second vantage point they observed what looked like an magic users hut on the outskirts of the camp. Through checks and their prior knowledge they determined that the old woman - who looked nothing like the massively inbred cannibals - was probably either first generation on the island or came from the cannibal’s original shipwreck and could probably speak their language.</li> <li data-xf-list-type="ul">After a couple of hours of them observing and not much happening they decided to head to the third vantage point, but the wizard unilaterally decided to sneak closer to cast detect magic outside the hut first. He got close successfully but then triggered the alert when he cast. When he tried to sneak away he then got spotted by the witch and her monkey.</li> <li data-xf-list-type="ul">At this point an encounter started (off the edge of my massive battlemap <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> ) as the basically the party rushed forward to help the wizard and the wizard tried to retreat while under the effects of a spell that gave him only two actions a turn. The enemy also started to rally (using two rally points and rallying in encounter turns). The group was at the witches rally point and so her skeleton guard joined in on the second turn.</li> <li data-xf-list-type="ul">There was a ferocious fight: all of the players targeted the monkey (they HATE monkeys) and it died, the wizard went down twice, and one of the fighters was rocked by a skeleton and witch debuff combo. Then even though the witch had two mirror images left, she got hit by the alchemists last bomb AND a sling stone from him and went down and the fighters (one hasted by the wizard) tore through the skeletons.</li> <li data-xf-list-type="ul">At this point it was the end of turn 4 and the other cannibals had finished rallying and entered the battle. The party heavily damaged and out of resources decided to retreat. The cannibals didn’t pursue because there was actually only eight of them left in the camp and they needed to tend to the dead witch but mostly because we had 2 minutes left in the session.</li> </ul><p>And thus my chase cards and beautiful full map of the camp went unused. But such is the way of tabletop RPGs.</p><p>[/spoiler]</p></blockquote><p></p>
[QUOTE="!DWolf, post: 8137396, member: 7026314"] The first part of the game was finishing up the small island and interacting with NPCs to try and decide how to fight the enemy, but the camp raid pretty much used the raid system, though the hazards weren’t in existence yet (because I thought of using them to codify things as I was writing it up for posting) and I was running that part based on straight experience instead. I did use different research results because I stripped out spoilers for the AP in what I posted (I was also using unique results from each vantage point instead of a single list), and didn’t do the chase at the end (which had different and more snarky cards). When I rallied the opposition I also used encounter turns because they seemed better. If you are interested here is what happened in more detail [SPOILER] [LIST] [*]The players waited until the cannibals inhabiting the camp had sent out a large war party to look for them, leaving only a skeleton crew at the camp. [*]I had the map in my head as a player unknown structure - if I were to run it again I would have set it up for the players to see - the advantages of box maps are that they are easy to draw after all. [*]From the first vantage point the players got a mostly complete view of the camp and I laid out the entire camp battle map (I have an oversized printer) for them. They also got a rough number of creatures and the locations of the sentries (mostly to the north) and glimpsed an old woman moving through the camp to the south. They decided to circle around to the second vantage point to inspect further and managed to do so stealthily. [*]From the second vantage point they observed what looked like an magic users hut on the outskirts of the camp. Through checks and their prior knowledge they determined that the old woman - who looked nothing like the massively inbred cannibals - was probably either first generation on the island or came from the cannibal’s original shipwreck and could probably speak their language. [*]After a couple of hours of them observing and not much happening they decided to head to the third vantage point, but the wizard unilaterally decided to sneak closer to cast detect magic outside the hut first. He got close successfully but then triggered the alert when he cast. When he tried to sneak away he then got spotted by the witch and her monkey. [*]At this point an encounter started (off the edge of my massive battlemap :( ) as the basically the party rushed forward to help the wizard and the wizard tried to retreat while under the effects of a spell that gave him only two actions a turn. The enemy also started to rally (using two rally points and rallying in encounter turns). The group was at the witches rally point and so her skeleton guard joined in on the second turn. [*]There was a ferocious fight: all of the players targeted the monkey (they HATE monkeys) and it died, the wizard went down twice, and one of the fighters was rocked by a skeleton and witch debuff combo. Then even though the witch had two mirror images left, she got hit by the alchemists last bomb AND a sling stone from him and went down and the fighters (one hasted by the wizard) tore through the skeletons. [*]At this point it was the end of turn 4 and the other cannibals had finished rallying and entered the battle. The party heavily damaged and out of resources decided to retreat. The cannibals didn’t pursue because there was actually only eight of them left in the camp and they needed to tend to the dead witch but mostly because we had 2 minutes left in the session. [/LIST] And thus my chase cards and beautiful full map of the camp went unused. But such is the way of tabletop RPGs. [/spoiler] [/QUOTE]
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