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<blockquote data-quote="Gorgon Zee" data-source="post: 8224770" data-attributes="member: 75787"><p>I don't think it's mentioned because it's always in effect and GMs are expected to use it. I've played quite a few adventures and APs and it's always been a factor. In online convention play. most GMs will ask early on what mode people are using and then use that as we move along through play.</p><p></p><p>It's especially important for stealth; starting a combat unobserved is very nice for squishy their types. My fighter typically walks around with shield raised, as his other skills are pretty lame. Having a wizard continuously checking for magic on the path we are walking is also STRONGLY recommended, if at all possible!</p><p></p><p>In my home game, I have an investigator with a fantastic perception, and making sure I am looking around carefully has saved us from a number of traps / ropers / sneaky types.</p><p></p><p>I don't think many modules specifically mention exploration-related activities -- it's just a normal part of the game. When you are exploring, the GM should consider what the players are doing whenever anything interesting happens. At least, that's the impression I have from how the GMs have been running.</p></blockquote><p></p>
[QUOTE="Gorgon Zee, post: 8224770, member: 75787"] I don't think it's mentioned because it's always in effect and GMs are expected to use it. I've played quite a few adventures and APs and it's always been a factor. In online convention play. most GMs will ask early on what mode people are using and then use that as we move along through play. It's especially important for stealth; starting a combat unobserved is very nice for squishy their types. My fighter typically walks around with shield raised, as his other skills are pretty lame. Having a wizard continuously checking for magic on the path we are walking is also STRONGLY recommended, if at all possible! In my home game, I have an investigator with a fantastic perception, and making sure I am looking around carefully has saved us from a number of traps / ropers / sneaky types. I don't think many modules specifically mention exploration-related activities -- it's just a normal part of the game. When you are exploring, the GM should consider what the players are doing whenever anything interesting happens. At least, that's the impression I have from how the GMs have been running. [/QUOTE]
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