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General Tabletop Discussion
*Pathfinder & Starfinder
Exploration: My concerns for the new edition
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<blockquote data-quote="bryce0lynch" data-source="post: 5800055" data-attributes="member: 6688546"><p>May I ask then what Exploration means to you? When they mention this element what do you think of?</p><p></p><p></p><p>I refer to torches & food only as an example. The core concept here is that there needs to be a control on resources in order to create the tension, and thus wonder of discovery, that Exploration allows for. Something like a Raggi Encumbrance system for resources would be interesting and possible. If there is no constraint on Exploration, either by time (traditionally) or something else, then the opportunities for that tension are greatly reduced. </p><p></p><p></p><p>I will concede on the Surges; I believe my distaste for them influenced my comments. This is no different from having a magic items that lets you heal X number of times per day, and then the management of that resource. The ... distancing? of the healing mechanic bothers me, but I certainly understand why it was done. </p><p></p><p>I agree that reskinning monsters is important (after all, what the difference between a bandit, Kobold, Goblin, Orc, Hobgoblin, Gnoll, Bugbear, Ogre, etc? It's a reskin of a human bandit with more HD/damage. But the real wonder comes from the special attributes, and the not knowing.</p><p></p><p>It will be interesting to see if the Random & Esoteric Creature supplement can be used with the new edition.</p></blockquote><p></p>
[QUOTE="bryce0lynch, post: 5800055, member: 6688546"] May I ask then what Exploration means to you? When they mention this element what do you think of? I refer to torches & food only as an example. The core concept here is that there needs to be a control on resources in order to create the tension, and thus wonder of discovery, that Exploration allows for. Something like a Raggi Encumbrance system for resources would be interesting and possible. If there is no constraint on Exploration, either by time (traditionally) or something else, then the opportunities for that tension are greatly reduced. I will concede on the Surges; I believe my distaste for them influenced my comments. This is no different from having a magic items that lets you heal X number of times per day, and then the management of that resource. The ... distancing? of the healing mechanic bothers me, but I certainly understand why it was done. I agree that reskinning monsters is important (after all, what the difference between a bandit, Kobold, Goblin, Orc, Hobgoblin, Gnoll, Bugbear, Ogre, etc? It's a reskin of a human bandit with more HD/damage. But the real wonder comes from the special attributes, and the not knowing. It will be interesting to see if the Random & Esoteric Creature supplement can be used with the new edition. [/QUOTE]
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Exploration: My concerns for the new edition
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