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General Tabletop Discussion
*Pathfinder & Starfinder
Exploration: My concerns for the new edition
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<blockquote data-quote="Li Shenron" data-source="post: 5800193" data-attributes="member: 1465"><p>Exploration is probably my favourite phase of a typical D&D adventure.</p><p></p><p>I agree that going slow and careful vs going fast and bold should be a strategic decision for the PC group and should carry its consequences.</p><p></p><p>However I have to say that I've never seen the exploration phase as significantly about resource management... For me resource management is mostly about HP, spells, consumable items (potions, scrolls...) and a few other limited tools. Clearly, torches and food are also consumable items, but perhaps it would be too much of a "gritty" game for me to keep track of torches burning out. Maybe I'm just not "old-school" enougn, but typically it's already too much for me to keep track of ammunitions... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> </p><p></p><p>Food has practically never been as issue in our games in the exploration phase, because they way we've always seen it, exploration is almost always something that takes place within the day. If it gets longer, you need to rest, and if you need to rest, you retire or camp. But to keep track of food & water just doesn't seem to me to apply to <em>exploration</em>; I would rather bring the issue up in case of <em>travel</em>, if it takes a long time and takes place in uncivilized territory.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5800193, member: 1465"] Exploration is probably my favourite phase of a typical D&D adventure. I agree that going slow and careful vs going fast and bold should be a strategic decision for the PC group and should carry its consequences. However I have to say that I've never seen the exploration phase as significantly about resource management... For me resource management is mostly about HP, spells, consumable items (potions, scrolls...) and a few other limited tools. Clearly, torches and food are also consumable items, but perhaps it would be too much of a "gritty" game for me to keep track of torches burning out. Maybe I'm just not "old-school" enougn, but typically it's already too much for me to keep track of ammunitions... :p Food has practically never been as issue in our games in the exploration phase, because they way we've always seen it, exploration is almost always something that takes place within the day. If it gets longer, you need to rest, and if you need to rest, you retire or camp. But to keep track of food & water just doesn't seem to me to apply to [I]exploration[/I]; I would rather bring the issue up in case of [I]travel[/I], if it takes a long time and takes place in uncivilized territory. [/QUOTE]
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General Tabletop Discussion
*Pathfinder & Starfinder
Exploration: My concerns for the new edition
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