Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Exploration Rules in latest playtest packet - is surprise to difficult to get?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="zoroaster100" data-source="post: 6122275" data-attributes="member: 8538"><p>After reviewing the exploration rules in the new playtest packet I was a bit confused about how the rules for Keeping Watch vs. Sneaking are supposed to interact with the rules for surprise in the Skills section. I was also concerned that it seems too easy to avoid being surprised and too difficult to surprise the other side. </p><p></p><p>If I understand correctly how the exploration rules are meant to be used, then in a dungeon setting it seems these rules will supersede the normal rules for spotting vs hiding in most cases, except for someone trying to hide in the middle of an ongoing encounter. And the exploration rules say that when moving at a cautious pace, which I think would be the default for most parties during normal dungeon adventures that are not under time pressure, the exploration rules say there is no chance to be surprised. So essentially these rules write surprise out of the rules, except in the very rare situation when a group has to move faster than at a cautious pace.</p><p></p><p>Even when someone is moving at a moderate pace, surprise seems unlikely. Because each person keeping watch can roll a Wis check and any one of them spotting the foe negates surprise, while those sneaking each must roll a Dex check and any of them being spotted negates surprise. So with a party of several players and several monsters, either side gaining surprise is unlikely.</p></blockquote><p></p>
[QUOTE="zoroaster100, post: 6122275, member: 8538"] After reviewing the exploration rules in the new playtest packet I was a bit confused about how the rules for Keeping Watch vs. Sneaking are supposed to interact with the rules for surprise in the Skills section. I was also concerned that it seems too easy to avoid being surprised and too difficult to surprise the other side. If I understand correctly how the exploration rules are meant to be used, then in a dungeon setting it seems these rules will supersede the normal rules for spotting vs hiding in most cases, except for someone trying to hide in the middle of an ongoing encounter. And the exploration rules say that when moving at a cautious pace, which I think would be the default for most parties during normal dungeon adventures that are not under time pressure, the exploration rules say there is no chance to be surprised. So essentially these rules write surprise out of the rules, except in the very rare situation when a group has to move faster than at a cautious pace. Even when someone is moving at a moderate pace, surprise seems unlikely. Because each person keeping watch can roll a Wis check and any one of them spotting the foe negates surprise, while those sneaking each must roll a Dex check and any of them being spotted negates surprise. So with a party of several players and several monsters, either side gaining surprise is unlikely. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Exploration Rules in latest playtest packet - is surprise to difficult to get?
Top