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<blockquote data-quote="I'm A Banana" data-source="post: 6039678" data-attributes="member: 2067"><p>IDEAS!</p><ul> <li data-xf-list-type="ul"> <strong>Starvation & Thirst</strong>: So, you're going on a multi-day journey to the nearest town -- did you bring enough food and water? It's something a lot of us hand-wave now, but rationing and supplies are a big part of the challenge of exploration. It's also a big part of how druids and rangers and other wilderness-types earn their keep, supplying the party with food and water when they've run out.</li> <li data-xf-list-type="ul"> <strong>Usable Encumbrance Rules</strong>: Somewhat related to the above. Even in a game where you are required to eat and drink, it often just becomes an exercise in draining enough GP to afford a nigh-infinite supply of rations. Encumbrance is what limits that supply, but counting up poundage is <em>a massive hassle</em>. There's gotta be an easier way to do this. I want to see people getting pack animals because they improve carrying capacity! Don't let 5e be the next edition without a donkeyhorse!</li> <li data-xf-list-type="ul"> <strong>Weather Hazards & Ruined Equipment</strong>: In a similar vein, I want a usable system for generating and applying weather. The 3e system was a nice start, but unless you were having a fight in the rain, it didn't affect much. I want 5e to apply this to exploration by having it wreck yer junk. My flimsy tent shouldn't survive a spring tempest! My boots and saddles should wear out! It doesn't need to be hyper-detailed, but there should be some sort of "upkeep cost," and some sort of penalty for avoiding that. There should also be some way to have weather events do some frickin' property damage. If my party presses through a rainstorm, it shouldn't just be fluff text, it should affect how much they can press on the next day. The rules should make my party WANT to stay indoors when it's rainy. Or snowy. Or whatever.</li> <li data-xf-list-type="ul"> <strong>Random Maps, Random Encounters, Random Lairs</strong>: I should -- hypothetically -- be able to generate a whole world, and a whole night's adventure, from rolling dice. What's over that next hill? The DICE should be able to tell me. I think you can wed this to old school hex-crawl style gameplay, too (though without even requiring the map). Bring back the 1e random dungeon tables! Let me build random encounter tables! Give the monsters habitats and terrains and "dungeon levels"! I can always take the reins as a DM when I need to, but D&D should be able to let random chance take the reins when I don't care to (which is most of the time, if you're me).</li> <li data-xf-list-type="ul"> <strong>Obstacles are as important as Encounters!</strong>: When my party comes to a bridge out over a vast chasm, that should be interesting <em>by itself</em>, without any goblins sniping me from the other side. It should require teamwork, problem-solving skills, and unique class abilities to get over that. It should not be a matter of mimicking a 1e fighter ("I attack...I attack....I attack..." / "I roll a skill check...I roll a skill check....I roll a skill check") to overcome. Obstacles can include encounters you're not "meant" to fight: things that are far too powerful, or traps that you might pass by.</li> <li data-xf-list-type="ul"> <strong>Combats Are (sometimes) To Be Avoided</strong>: Let my rogue use Stealth to completely avoid that fight with the goblins and get to the treasure room. Let my assassin use Disguise to completely avoid the fight with the palace guards and get to her target. Let me fly, dig, swim, bluff, wheedle, parlay, intimidate, or otherwise finangle my way out of combat. If I see another rule rejected because "it might invalidate some encounters," I will kick a puppy. Don't make me do that! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></li> <li data-xf-list-type="ul"> <strong>Involve Everybody</strong>: Sneaking past the fight with the goblins is great, but what about my clumsy dwarf paladin friend with the big mouth? Like I said above, EVERYBODY should be able to be involved in overcoming obstacles. </li> </ul><p></p><p>So that's my initial thoughts. Yours?</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6039678, member: 2067"] IDEAS! [LIST] [*] [B]Starvation & Thirst[/B]: So, you're going on a multi-day journey to the nearest town -- did you bring enough food and water? It's something a lot of us hand-wave now, but rationing and supplies are a big part of the challenge of exploration. It's also a big part of how druids and rangers and other wilderness-types earn their keep, supplying the party with food and water when they've run out. [*] [B]Usable Encumbrance Rules[/B]: Somewhat related to the above. Even in a game where you are required to eat and drink, it often just becomes an exercise in draining enough GP to afford a nigh-infinite supply of rations. Encumbrance is what limits that supply, but counting up poundage is [I]a massive hassle[/I]. There's gotta be an easier way to do this. I want to see people getting pack animals because they improve carrying capacity! Don't let 5e be the next edition without a donkeyhorse! [*] [B]Weather Hazards & Ruined Equipment[/B]: In a similar vein, I want a usable system for generating and applying weather. The 3e system was a nice start, but unless you were having a fight in the rain, it didn't affect much. I want 5e to apply this to exploration by having it wreck yer junk. My flimsy tent shouldn't survive a spring tempest! My boots and saddles should wear out! It doesn't need to be hyper-detailed, but there should be some sort of "upkeep cost," and some sort of penalty for avoiding that. There should also be some way to have weather events do some frickin' property damage. If my party presses through a rainstorm, it shouldn't just be fluff text, it should affect how much they can press on the next day. The rules should make my party WANT to stay indoors when it's rainy. Or snowy. Or whatever. [*] [B]Random Maps, Random Encounters, Random Lairs[/B]: I should -- hypothetically -- be able to generate a whole world, and a whole night's adventure, from rolling dice. What's over that next hill? The DICE should be able to tell me. I think you can wed this to old school hex-crawl style gameplay, too (though without even requiring the map). Bring back the 1e random dungeon tables! Let me build random encounter tables! Give the monsters habitats and terrains and "dungeon levels"! I can always take the reins as a DM when I need to, but D&D should be able to let random chance take the reins when I don't care to (which is most of the time, if you're me). [*] [B]Obstacles are as important as Encounters![/B]: When my party comes to a bridge out over a vast chasm, that should be interesting [I]by itself[/I], without any goblins sniping me from the other side. It should require teamwork, problem-solving skills, and unique class abilities to get over that. It should not be a matter of mimicking a 1e fighter ("I attack...I attack....I attack..." / "I roll a skill check...I roll a skill check....I roll a skill check") to overcome. Obstacles can include encounters you're not "meant" to fight: things that are far too powerful, or traps that you might pass by. [*] [B]Combats Are (sometimes) To Be Avoided[/B]: Let my rogue use Stealth to completely avoid that fight with the goblins and get to the treasure room. Let my assassin use Disguise to completely avoid the fight with the palace guards and get to her target. Let me fly, dig, swim, bluff, wheedle, parlay, intimidate, or otherwise finangle my way out of combat. If I see another rule rejected because "it might invalidate some encounters," I will kick a puppy. Don't make me do that! ;) [*] [B]Involve Everybody[/B]: Sneaking past the fight with the goblins is great, but what about my clumsy dwarf paladin friend with the big mouth? Like I said above, EVERYBODY should be able to be involved in overcoming obstacles. [/LIST] So that's my initial thoughts. Yours? [/QUOTE]
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