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<blockquote data-quote="I'm A Banana" data-source="post: 6039736" data-attributes="member: 2067"><p>Nnnnnnnnope! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /> </p><p></p><p>My complaints are mostly that the rules aren't interesting enough. I'm a fan of using rules for things I want to do a lot of, and I want a lot of exploration in my games!</p><p></p><p></p><p></p><p>Bingo.</p><p></p><p>I want crunchy rules goodness. I get that not everyone does (which was why my first post had that "it should be modular" caverat), but "make stuff up" isn't a good enough rule for me for what is a major component of my games.</p><p></p><p>I want to roll dice. I want to problem-solve. I want to keep it dynamic. I want to use class abilities. </p><p></p><p></p><p></p><p>I like it, but what would it look like? Gimmie an example!</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6039736, member: 2067"] Nnnnnnnnope! :p My complaints are mostly that the rules aren't interesting enough. I'm a fan of using rules for things I want to do a lot of, and I want a lot of exploration in my games! Bingo. I want crunchy rules goodness. I get that not everyone does (which was why my first post had that "it should be modular" caverat), but "make stuff up" isn't a good enough rule for me for what is a major component of my games. I want to roll dice. I want to problem-solve. I want to keep it dynamic. I want to use class abilities. I like it, but what would it look like? Gimmie an example! [/QUOTE]
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