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<blockquote data-quote="Stormonu" data-source="post: 6040151" data-attributes="member: 52734"><p>I agree there should be the potential of death from certain failed challenges, but it shouldn't be the <em>only</em> result of a failed challenge. </p><p></p><p>One 10' kobold pit in the wilderness probably won't kill you, but with a badly failed challenge check traversing through the wilderness, encountering such a pit filled with pungi sticks and/or a tiger just might. </p><p></p><p>But failure shouldn't necessarily be automatically you fall in the pit, get impaled and then mauled/eaten. </p><p></p><p>You could fall in the pit, but miss the spikes and have a chance to get hauled out by the other PCs before the tiger catches you. Maybe you catch the edge and the other PCs need to help you up before you loose your grip or the tiger drags you in. Perhaps you manage to avoid the pit but the tiger jumps out and is very, very hungry and angry. Perhaps you not only avoid the pit, but calm the tiger and it stalks away. You might even not only circumvent the pit, but manage to befriend the tiger and it joins the party! Or perhaps you stumble across the pit as it is being dug by the kobolds, ambush them and take them prisoner - and you can try ransoming them back to their tribe. </p><p></p><p>In other words, there should be possible degrees of failure - and success as well. Perhaps even a bit of both at the same time. You don't necessarily have to wait until X number of checks pass before you apply benefits or penalties - combat encounters show us that.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 6040151, member: 52734"] I agree there should be the potential of death from certain failed challenges, but it shouldn't be the [I]only[/I] result of a failed challenge. One 10' kobold pit in the wilderness probably won't kill you, but with a badly failed challenge check traversing through the wilderness, encountering such a pit filled with pungi sticks and/or a tiger just might. But failure shouldn't necessarily be automatically you fall in the pit, get impaled and then mauled/eaten. You could fall in the pit, but miss the spikes and have a chance to get hauled out by the other PCs before the tiger catches you. Maybe you catch the edge and the other PCs need to help you up before you loose your grip or the tiger drags you in. Perhaps you manage to avoid the pit but the tiger jumps out and is very, very hungry and angry. Perhaps you not only avoid the pit, but calm the tiger and it stalks away. You might even not only circumvent the pit, but manage to befriend the tiger and it joins the party! Or perhaps you stumble across the pit as it is being dug by the kobolds, ambush them and take them prisoner - and you can try ransoming them back to their tribe. In other words, there should be possible degrees of failure - and success as well. Perhaps even a bit of both at the same time. You don't necessarily have to wait until X number of checks pass before you apply benefits or penalties - combat encounters show us that. [/QUOTE]
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