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<blockquote data-quote="I'm A Banana" data-source="post: 6040175" data-attributes="member: 2067"><p>I think the question then becomes: "What effect does that 10' kobold pit have?"</p><p></p><p>At the moment, the effect is largely nil. Even if you loose some HP, in 5e, you gain all that back with a night's rest, and most exploration sessions probably happen over multiple nights. </p><p></p><p>So now what we kind of need is an "exploration" equivalent of HP: something that you can lose by dropping down into a kobold pit that doesn't come back when you take a full night's rest -- that only comes back when you're back in town, out of "exploration" mode. Something that, when you run out, you still die. Falling down one kobold pit probably won't kill you, but if you fall down enough of them, you're probably going to break something important.</p><p></p><p>The alternative to this extra point pool is to make HP do this duty, too, much like they did in old school D&D, but if we're tethered to the idea of HP returning with a night's rest, that's not going to be viable.</p><p></p><p>One possibility might be an "injury track" similar to 4e's disease track. Fall into a kobold pit, maybe you have full HP still, but now you have a Broken Leg, or a Skull Wound or something that continues to affect you no matter your HP. These injuries can get worse with time (infections, etc.) or better, but HP healing doesn't undo them, and the problems they give you last between extended rests.</p><p></p><p>That's a little fiddly, but it might not be a bad starting point...</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6040175, member: 2067"] I think the question then becomes: "What effect does that 10' kobold pit have?" At the moment, the effect is largely nil. Even if you loose some HP, in 5e, you gain all that back with a night's rest, and most exploration sessions probably happen over multiple nights. So now what we kind of need is an "exploration" equivalent of HP: something that you can lose by dropping down into a kobold pit that doesn't come back when you take a full night's rest -- that only comes back when you're back in town, out of "exploration" mode. Something that, when you run out, you still die. Falling down one kobold pit probably won't kill you, but if you fall down enough of them, you're probably going to break something important. The alternative to this extra point pool is to make HP do this duty, too, much like they did in old school D&D, but if we're tethered to the idea of HP returning with a night's rest, that's not going to be viable. One possibility might be an "injury track" similar to 4e's disease track. Fall into a kobold pit, maybe you have full HP still, but now you have a Broken Leg, or a Skull Wound or something that continues to affect you no matter your HP. These injuries can get worse with time (infections, etc.) or better, but HP healing doesn't undo them, and the problems they give you last between extended rests. That's a little fiddly, but it might not be a bad starting point... [/QUOTE]
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