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<blockquote data-quote="Manbearcat" data-source="post: 6040578" data-attributes="member: 6696971"><p>One thing I wouldn't mind seeing as a module (specifically for non-combat challenges - exploration and social) would be a dice-pool mechanic. I think a Skill Challenge framework coupled with a dice-pool for each step in resolution is very intuitive. The module would have to retroactively map the dice-pool mechanic to each resource that interfaces with it (skills, spells, background traits, knacks, etc). That could be done easily enough. You could easily have intra-resolution of outcomes decided by the dice pool such as (bottlenecking most outcomes toward the central 3 so as to keep the challenge in the "interesting outcomes" for as long as possible):</p><p></p><p>- Success (add success but complication dice to next pool)</p><p>- Success but Complication (add success but complication/genre complication dice to next pool)</p><p>- Genre Complication (add success but complication/imminent threat dice to next pool)</p><p>- Imminent Threat (add failure/genre complication dice to next pool)</p><p>- Failure (add imminent threat dice to next pool)</p><p></p><p>Player narrates Success and Success but Complication. GM narrates Genre Complication, Imminent Threat and Failure. Further, it would be best if bennies/APs/fate points could be spent to narrate the bottom three and add dice to the dice pool. Certain external circumstances would, of course, add specific dice to the dice pool. And finally, to encourage heroic, risky, thematic play, non-optimized resource usage could add Success but Complication, etc to the dice pool.</p><p></p><p>This is by no means a finished system....but rather just an ad-hoc, spirit of intent sort of deal. I think a Skill Challenge framework with some manner of dice pool (in the ballpark of the above) could make the resolution of non-combat challenges quite fun and assist in facilitating narrative dynamism. However, there would be a decent bit of overhead in the module in retrofitting (and sensibly balancing) each resource with dice-pool functionality.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 6040578, member: 6696971"] One thing I wouldn't mind seeing as a module (specifically for non-combat challenges - exploration and social) would be a dice-pool mechanic. I think a Skill Challenge framework coupled with a dice-pool for each step in resolution is very intuitive. The module would have to retroactively map the dice-pool mechanic to each resource that interfaces with it (skills, spells, background traits, knacks, etc). That could be done easily enough. You could easily have intra-resolution of outcomes decided by the dice pool such as (bottlenecking most outcomes toward the central 3 so as to keep the challenge in the "interesting outcomes" for as long as possible): - Success (add success but complication dice to next pool) - Success but Complication (add success but complication/genre complication dice to next pool) - Genre Complication (add success but complication/imminent threat dice to next pool) - Imminent Threat (add failure/genre complication dice to next pool) - Failure (add imminent threat dice to next pool) Player narrates Success and Success but Complication. GM narrates Genre Complication, Imminent Threat and Failure. Further, it would be best if bennies/APs/fate points could be spent to narrate the bottom three and add dice to the dice pool. Certain external circumstances would, of course, add specific dice to the dice pool. And finally, to encourage heroic, risky, thematic play, non-optimized resource usage could add Success but Complication, etc to the dice pool. This is by no means a finished system....but rather just an ad-hoc, spirit of intent sort of deal. I think a Skill Challenge framework with some manner of dice pool (in the ballpark of the above) could make the resolution of non-combat challenges quite fun and assist in facilitating narrative dynamism. However, there would be a decent bit of overhead in the module in retrofitting (and sensibly balancing) each resource with dice-pool functionality. [/QUOTE]
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