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<blockquote data-quote="I'm A Banana" data-source="post: 6041091" data-attributes="member: 2067"><p>That's a curious way to think of it, to get everyone involved.</p><p></p><p>So, like, in 4e, there's effectively one monster for each PC in a "balanced" encounter.</p><p></p><p>Maybe when confronting an exploration obstacle (such as a chasm or a raging river or something) there should be one "challenge" for each PC, too. </p><p></p><p>So a balanced raging river obstacle might require X successful skill checks <em>per character</em> rather than for the whole party. So in a simple 1 skill check-per-character raging river, with a 4-person party, you might have each character have to get across in their own way (rogue climbs a tree, wizard teleports, cleric grows angel wings, fighter swims through it like it's a gentle brook). Or maybe the wizard and the cleric don't have a way to get across, so the rogue and the fighter each make 2 checks (one for themselves, and one to help their friend) to get across...</p><p></p><p>And, of course, if they fail, they can roll on the Disaster Table to see if they sustain an injury, lose some supplies, enter a "save the failed guy" challenge, disturb a dire gar, whatever.</p><p></p><p>If we were to pace things similar to 4e combat, maybe say 4-8 successes per character yields success in the challenge...but that seems like a LOT (and 4e combat seems slow to me anyway <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), so maybe we keep that number a little lower. Make it 2-4 checks per character, and you've got something similar to a 4e battle with 1/2 monster HP or x2 PC damage. </p><p></p><p>Hmm....</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6041091, member: 2067"] That's a curious way to think of it, to get everyone involved. So, like, in 4e, there's effectively one monster for each PC in a "balanced" encounter. Maybe when confronting an exploration obstacle (such as a chasm or a raging river or something) there should be one "challenge" for each PC, too. So a balanced raging river obstacle might require X successful skill checks [I]per character[/I] rather than for the whole party. So in a simple 1 skill check-per-character raging river, with a 4-person party, you might have each character have to get across in their own way (rogue climbs a tree, wizard teleports, cleric grows angel wings, fighter swims through it like it's a gentle brook). Or maybe the wizard and the cleric don't have a way to get across, so the rogue and the fighter each make 2 checks (one for themselves, and one to help their friend) to get across... And, of course, if they fail, they can roll on the Disaster Table to see if they sustain an injury, lose some supplies, enter a "save the failed guy" challenge, disturb a dire gar, whatever. If we were to pace things similar to 4e combat, maybe say 4-8 successes per character yields success in the challenge...but that seems like a LOT (and 4e combat seems slow to me anyway ;)), so maybe we keep that number a little lower. Make it 2-4 checks per character, and you've got something similar to a 4e battle with 1/2 monster HP or x2 PC damage. Hmm.... [/QUOTE]
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