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<blockquote data-quote="I'm A Banana" data-source="post: 6042677" data-attributes="member: 2067"><p>They've mentioned explicitly in 5e that they're looking at non-combat spells and what they can do in comparison to skills. Which, to me, seems like a good place to start.</p><p></p><p>I've also somewhat figured out something that's been bugging me about the skill checks, and that is this: <em>they represent a lot of different possible things</em>.</p><p></p><p>An attack roll represents an attack. </p><p></p><p>A Strength check or an Athletics check represents....possibly a lot of things.</p><p></p><p>It may be useful to think about these rolls as being as explicit as attack rolls. An attack roll represents an effort to hurt something.</p><p></p><p>Perhaps a Strength check represents an ability to move your normal speed in a day's march, but over rocks, or through raging rapids, or through tangled underbrush...a Dexterity check might represent your ability to move your normal speed in a day while sneaking. A Wisdom check might be able to represent your ability to move your normal speed while feeding yourself, and a Constitution check might represent you moving your normal daily speed while ignoring your hunger, or the weather. A Charisma check might represent your ability to move that fast while gathering information from other travelers, or talking down hostile natives. An Int check maybe represents your ability to move that fast while following a map (toward the best items, or away from the worst threats)</p><p></p><p>It's an effort not to be slowed down.</p><p></p><p>So then we can say that a given exploration challenge might be represented as the miles you cover in a day. If a normal party covers about 24 miles in open terrain, an exploration <em>challenge</em> is an attempt to move that far through something troublesome, or to build on that (forced march!). </p><p></p><p>The basic risks would be injury, death, and GP (in the form of rations and damaged supplies). </p><p></p><p>This might work as a basic framework for exploration...hmm...</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6042677, member: 2067"] They've mentioned explicitly in 5e that they're looking at non-combat spells and what they can do in comparison to skills. Which, to me, seems like a good place to start. I've also somewhat figured out something that's been bugging me about the skill checks, and that is this: [I]they represent a lot of different possible things[/I]. An attack roll represents an attack. A Strength check or an Athletics check represents....possibly a lot of things. It may be useful to think about these rolls as being as explicit as attack rolls. An attack roll represents an effort to hurt something. Perhaps a Strength check represents an ability to move your normal speed in a day's march, but over rocks, or through raging rapids, or through tangled underbrush...a Dexterity check might represent your ability to move your normal speed in a day while sneaking. A Wisdom check might be able to represent your ability to move your normal speed while feeding yourself, and a Constitution check might represent you moving your normal daily speed while ignoring your hunger, or the weather. A Charisma check might represent your ability to move that fast while gathering information from other travelers, or talking down hostile natives. An Int check maybe represents your ability to move that fast while following a map (toward the best items, or away from the worst threats) It's an effort not to be slowed down. So then we can say that a given exploration challenge might be represented as the miles you cover in a day. If a normal party covers about 24 miles in open terrain, an exploration [I]challenge[/I] is an attempt to move that far through something troublesome, or to build on that (forced march!). The basic risks would be injury, death, and GP (in the form of rations and damaged supplies). This might work as a basic framework for exploration...hmm... [/QUOTE]
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