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<blockquote data-quote="Ultimatecalibur" data-source="post: 6042712" data-attributes="member: 59539"><p>That turns exploration into something akin to a browser based game like "Echo Bazaar!" or "Billy vs Snakeman": Do I have the point/fuel to make a check? If yes, I make a check or checks. If no, I have to wait until I can make a check.</p><p></p><p>We actually want to increase the prevalence and use of exploration based challenges not decrease them. </p><p></p><p></p><p></p><p>Hit points, and there means of restoration, actually determine when failure (i.e. death) occurs. As long as a character can maintain at least 1 hp they can continue to fight in any number of encounters. Combat ability resources, such as combat spell slots, are an actual limit on how much combat you can engage in. It was the number and power of those resources that created what was known as the "15 minute work day."</p><p></p><p></p><p></p><p>The correct types of limitations lead to interesting decisions. The incorrect types of limitations lead to no decisions being possible.</p><p></p><p>"I can make 4 Climb checks per day" is different than "I can reroll a failed Climb check up to 4 times a day." "I can make 4 Climb checks per day" makes players ask "Does climbing this help me complete the adventure or reward me?" "I can reroll a failed Climb check up to 4 times a day" makes players ask "Should I reroll this failed Climb check or save it for a later possibly more difficult or dangerous check?" The second leads more often to what are called "more interesting" choices.</p><p></p><p></p><p></p><p>The current playtest version of <em>Knock</em> is a single automatic check of 20 if you spend a daily resource and a round or a single automatic 15 if you spend monetary resources and take 1 minute. A Rogue can easily reach and pass those numbers with resources that they currently recover on a per round basis. If the challenge is something like "Unlock 5 DC 15 locks" the Rogue can on average complete the challenge just as or nearly as fast(the Wizard cast Knock from spell slots 5 times) or faster(the Wizard spends 5 minutes performing the Knock ritual 5 times) at lower resource cost (the Rogue used Expertise Dice which recover every round vs the Wizard used 5 spell slots or spent 125 gp).</p></blockquote><p></p>
[QUOTE="Ultimatecalibur, post: 6042712, member: 59539"] That turns exploration into something akin to a browser based game like "Echo Bazaar!" or "Billy vs Snakeman": Do I have the point/fuel to make a check? If yes, I make a check or checks. If no, I have to wait until I can make a check. We actually want to increase the prevalence and use of exploration based challenges not decrease them. Hit points, and there means of restoration, actually determine when failure (i.e. death) occurs. As long as a character can maintain at least 1 hp they can continue to fight in any number of encounters. Combat ability resources, such as combat spell slots, are an actual limit on how much combat you can engage in. It was the number and power of those resources that created what was known as the "15 minute work day." The correct types of limitations lead to interesting decisions. The incorrect types of limitations lead to no decisions being possible. "I can make 4 Climb checks per day" is different than "I can reroll a failed Climb check up to 4 times a day." "I can make 4 Climb checks per day" makes players ask "Does climbing this help me complete the adventure or reward me?" "I can reroll a failed Climb check up to 4 times a day" makes players ask "Should I reroll this failed Climb check or save it for a later possibly more difficult or dangerous check?" The second leads more often to what are called "more interesting" choices. The current playtest version of [i]Knock[/i] is a single automatic check of 20 if you spend a daily resource and a round or a single automatic 15 if you spend monetary resources and take 1 minute. A Rogue can easily reach and pass those numbers with resources that they currently recover on a per round basis. If the challenge is something like "Unlock 5 DC 15 locks" the Rogue can on average complete the challenge just as or nearly as fast(the Wizard cast Knock from spell slots 5 times) or faster(the Wizard spends 5 minutes performing the Knock ritual 5 times) at lower resource cost (the Rogue used Expertise Dice which recover every round vs the Wizard used 5 spell slots or spent 125 gp). [/QUOTE]
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