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<blockquote data-quote="Grimmjow" data-source="post: 6042856" data-attributes="member: 92704"><p>perhaps there should be guide lines on how to ignore a die roll. Once when i was playing the 3rd play test me and my friend (the only two being PCs in the group) were almost killed after clearing out a cave of goblins. When we left the cave the goblin's hobgoblin masters showed up (or at least hobgoblins sent to check on the goblins). I tried to use my diplomacy skill to talk them into letting us go and rolled a big fat 3. The DM (my brother....of course) laughed but i asked for a chance to talk with them (if i rolled to talk to them, even if my dice rolled a 3 i should still get to say what i wanted to say). I offered them some money and told them to go back to their boss and tell them that the goblins are fine and doing as they have been told. Next time hobgoblins get sent to check on the goblins, it'll be their fault that they found dead goblins and not these ones. Apparently my brother doesn't think i'm a good negotiator because he just stared at my idea. The monsters made me give them more gold but they took the idea, even though i only rolled a three. If the DMG had rules that supported (or maybe guidelines would be a better word than rules) it would make explaining how your character explores the world just as important as how well you roll you dice.</p><p></p><p>Edit: plus this would help the DM out because now the player is describing what he is doing so the DM doesn't have too.</p></blockquote><p></p>
[QUOTE="Grimmjow, post: 6042856, member: 92704"] perhaps there should be guide lines on how to ignore a die roll. Once when i was playing the 3rd play test me and my friend (the only two being PCs in the group) were almost killed after clearing out a cave of goblins. When we left the cave the goblin's hobgoblin masters showed up (or at least hobgoblins sent to check on the goblins). I tried to use my diplomacy skill to talk them into letting us go and rolled a big fat 3. The DM (my brother....of course) laughed but i asked for a chance to talk with them (if i rolled to talk to them, even if my dice rolled a 3 i should still get to say what i wanted to say). I offered them some money and told them to go back to their boss and tell them that the goblins are fine and doing as they have been told. Next time hobgoblins get sent to check on the goblins, it'll be their fault that they found dead goblins and not these ones. Apparently my brother doesn't think i'm a good negotiator because he just stared at my idea. The monsters made me give them more gold but they took the idea, even though i only rolled a three. If the DMG had rules that supported (or maybe guidelines would be a better word than rules) it would make explaining how your character explores the world just as important as how well you roll you dice. Edit: plus this would help the DM out because now the player is describing what he is doing so the DM doesn't have too. [/QUOTE]
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