Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Exploration Rules You'd Like To See
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Derren" data-source="post: 6043547" data-attributes="member: 2518"><p>Which is rather perplexing.</p><p>People ignored exploration in the past but now want more exploration content?</p><p></p><p>And like ancient dragons such things only make up a tiny bit of the content of a typical campaign. But imo exploration should not follow an encounter design like combat. Exploration on its most basic level is getting from A to B and you do not know exactly where (or what) B is and how the way there looks like. The dangers you face during exploration need to be constant (see above) and not limited to an encounter with a defined start and finish.</p><p></p><p>So the wizard spending actual resources on something is worse than a thief rolling a skill check?</p><p>Just stop with the MMO design where gold is available in unlimited quantities for miscellaneous spending and you are guaranteed to get equipment upgrades and apply some basic economy where PCs cant instantly buy everything everywhere and the wizard blowing money to open locks actually becomes a strategic decision.</p><p></p><p>In all of those environments you have the same problems. How to find shelter, how to find food and water, how to carry around your possessions safely, how to deal with the locals, etc.</p></blockquote><p></p>
[QUOTE="Derren, post: 6043547, member: 2518"] Which is rather perplexing. People ignored exploration in the past but now want more exploration content? And like ancient dragons such things only make up a tiny bit of the content of a typical campaign. But imo exploration should not follow an encounter design like combat. Exploration on its most basic level is getting from A to B and you do not know exactly where (or what) B is and how the way there looks like. The dangers you face during exploration need to be constant (see above) and not limited to an encounter with a defined start and finish. So the wizard spending actual resources on something is worse than a thief rolling a skill check? Just stop with the MMO design where gold is available in unlimited quantities for miscellaneous spending and you are guaranteed to get equipment upgrades and apply some basic economy where PCs cant instantly buy everything everywhere and the wizard blowing money to open locks actually becomes a strategic decision. In all of those environments you have the same problems. How to find shelter, how to find food and water, how to carry around your possessions safely, how to deal with the locals, etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Exploration Rules You'd Like To See
Top