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<blockquote data-quote="Ultimatecalibur" data-source="post: 6043602" data-attributes="member: 59539"><p>They want a different type of exploration content. They don't want to track food, drink, arrows and spell components; they want to climb mighty cliffs, cross raging rivers, find secret passages in ancient ruins, uncover hidden treasure rooms, infiltrate the royal palace, rappel into the volcanic lair of an ancient red dragon and thousands of other amazing things.</p><p></p><p></p><p></p><p>What you are describing is traveling and not all dangers need to be constant while you are doing that. The dangers and obstacles when crossing open plains are different from those of crossing a swamp which are different from those encountered when climbing over a mountain.</p><p></p><p></p><p></p><p>It depends on how much those resources the wizard spent were worth, and the fact that cheap resources can often make whole classes worthless. In 3.X a 5th level Wizard could craft a Wand of Knock for 2,250 gold(easily covered by a 5th level character's assumed wealth by level of 10,500 gp, and easily split amongst a party of 5) and 180 xp(easily recoup by the way the xp system worked). That right there could potentially cover one of a Rogue's primary duties for an entire campaign.</p><p></p><p></p><p></p><p>Actually I'm bringing up problems others had with 3.X, and that many do not want to see return.</p><p></p><p></p><p></p><p>Not really. Dealing with locals is more Social or Combat pillar than Exploration, you may already have shelter, food and a water supply if you are exploring a city you already reside in, food and water might only become a factor in exploring dungeons if the time spent exploring becomes overly extensive, and food, water and shelter shouldn't even be a factor when exploring a room.</p></blockquote><p></p>
[QUOTE="Ultimatecalibur, post: 6043602, member: 59539"] They want a different type of exploration content. They don't want to track food, drink, arrows and spell components; they want to climb mighty cliffs, cross raging rivers, find secret passages in ancient ruins, uncover hidden treasure rooms, infiltrate the royal palace, rappel into the volcanic lair of an ancient red dragon and thousands of other amazing things. What you are describing is traveling and not all dangers need to be constant while you are doing that. The dangers and obstacles when crossing open plains are different from those of crossing a swamp which are different from those encountered when climbing over a mountain. It depends on how much those resources the wizard spent were worth, and the fact that cheap resources can often make whole classes worthless. In 3.X a 5th level Wizard could craft a Wand of Knock for 2,250 gold(easily covered by a 5th level character's assumed wealth by level of 10,500 gp, and easily split amongst a party of 5) and 180 xp(easily recoup by the way the xp system worked). That right there could potentially cover one of a Rogue's primary duties for an entire campaign. Actually I'm bringing up problems others had with 3.X, and that many do not want to see return. Not really. Dealing with locals is more Social or Combat pillar than Exploration, you may already have shelter, food and a water supply if you are exploring a city you already reside in, food and water might only become a factor in exploring dungeons if the time spent exploring becomes overly extensive, and food, water and shelter shouldn't even be a factor when exploring a room. [/QUOTE]
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