Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Exploration Rules You'd Like To See
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6045003" data-attributes="member: 2067"><p>I can understand that. For myself, I was thinking that while you might not be able to scrounge iron nails out of the wilderness, a druid or ranger or rogue might be able to "jury-rig" some natural elements to make do. So your boots might spring a leak, but then the ranger kills and skins a few rabbits and peels some bark makes some makeshift slippers out of the hides. Your cart might collapse, but some strong vine and some melted beeswax might keep it together until you get to town. And once you're back in town, the price for your next "daily supply" package takes that into account (part of the 5 gp is getting rid of those gross rabbit-things and getting yourself some new shoes!). </p><p></p><p>What might work is maybe a dial you can turn: as a PC, you can buy a "Complete Supplies (1 day)" for 5 gp that is everything, or a "Food & Drink" supply that's 3 gp and a "Tools & Goods" supply that's 2 gp (or whatever) and call it good. It might be a little tricky to get the encumbrance right to accommodate the scale, but I think it's doable. </p><p></p><p>Or you can turn that dial even further and go back to specific items and poundage, if you want, too. </p><p></p><p></p><p></p><p>That could be its own complication:</p><p></p><p><u>Starvation, Dehydration, and Exposure</u></p><p>When you run out of supplies, you suffer from this complication. It is a combination of running out of food, running out of water, and being exposed to the environment.</p><p><strong>Initial Effect</strong>: Your maximum HP decreases by 2d6 each time you take an extended rest, and you have disadvantage on all d20 rolls.</p><p><strong>Stave It Off DC 13</strong>: You do not lose HP for this day, but you retain this complication. For every 5 points you beat this DC by, you can protect one extra person. </p><p><strong>Recovery DC 16</strong>: Remove this complication, and restore any lost points of max HP this complication removed. </p><p></p><p>...or something. </p><p></p><p>I imagine other complications being like:</p><p></p><p><u>Grievous Wound</u></p><p>When you are knocked to 0 hp in combat, take a crit, or when you suffer some physical disaster, you may gain this complication. It represents some severe wound in you, such as a broken leg, a shattered arm, or a deep, gangrenous gouge. You can acquire this complication more than once, and its effects stack.</p><p><strong>Initial Effect</strong>: Your maximum HP is reduced by 1d12. Each time you take an extended rest with this complication, your maximum HP is reduced by 3. You have disadvantage on all Dexterity and Strength checks (including attack rolls). You move at half speed.</p><p><strong>Recover DC 14</strong>: Remove this complication, and remove all caps it has put on your maximum HP. </p><p></p><p>Hypothetically, you could drill down and separate out those effects, if you want more specificity (ie: Starvation is different than Thirst is different than Exposure; each limb could have its own Grievous Wound, etc.).</p><p></p><p>Another random off-the-cuff example:</p><p></p><p><u>Virulent Disease</u></p><p>When you are exposed to toxins, bitten by plague-ridden creatures, or eating bad meat, or not cleaning your wounds properly, you may get this complication.</p><p><strong>Initial Effect</strong>: Your maximum HP is reduced by 1d4, and you have disadvantage on all d20 rolls. Each time you take an extended rest with this complication, your maximum HP is reduced by an additional 1d4, and each ally resting with you must make a Constitution save or gain this complication, too. </p><p><strong>Stave It Off DC 13</strong>: You do not lose maximum HP during this extended rest. You still have this complication, and its other effects still happen.</p><p><strong>Recover DC 15</strong>: Remove this complication, and remove all caps it has put on your maximum HP.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6045003, member: 2067"] I can understand that. For myself, I was thinking that while you might not be able to scrounge iron nails out of the wilderness, a druid or ranger or rogue might be able to "jury-rig" some natural elements to make do. So your boots might spring a leak, but then the ranger kills and skins a few rabbits and peels some bark makes some makeshift slippers out of the hides. Your cart might collapse, but some strong vine and some melted beeswax might keep it together until you get to town. And once you're back in town, the price for your next "daily supply" package takes that into account (part of the 5 gp is getting rid of those gross rabbit-things and getting yourself some new shoes!). What might work is maybe a dial you can turn: as a PC, you can buy a "Complete Supplies (1 day)" for 5 gp that is everything, or a "Food & Drink" supply that's 3 gp and a "Tools & Goods" supply that's 2 gp (or whatever) and call it good. It might be a little tricky to get the encumbrance right to accommodate the scale, but I think it's doable. Or you can turn that dial even further and go back to specific items and poundage, if you want, too. That could be its own complication: [U]Starvation, Dehydration, and Exposure[/U] When you run out of supplies, you suffer from this complication. It is a combination of running out of food, running out of water, and being exposed to the environment. [B]Initial Effect[/B]: Your maximum HP decreases by 2d6 each time you take an extended rest, and you have disadvantage on all d20 rolls. [B]Stave It Off DC 13[/B]: You do not lose HP for this day, but you retain this complication. For every 5 points you beat this DC by, you can protect one extra person. [B]Recovery DC 16[/B]: Remove this complication, and restore any lost points of max HP this complication removed. ...or something. I imagine other complications being like: [U]Grievous Wound[/U] When you are knocked to 0 hp in combat, take a crit, or when you suffer some physical disaster, you may gain this complication. It represents some severe wound in you, such as a broken leg, a shattered arm, or a deep, gangrenous gouge. You can acquire this complication more than once, and its effects stack. [B]Initial Effect[/B]: Your maximum HP is reduced by 1d12. Each time you take an extended rest with this complication, your maximum HP is reduced by 3. You have disadvantage on all Dexterity and Strength checks (including attack rolls). You move at half speed. [B]Recover DC 14[/B]: Remove this complication, and remove all caps it has put on your maximum HP. Hypothetically, you could drill down and separate out those effects, if you want more specificity (ie: Starvation is different than Thirst is different than Exposure; each limb could have its own Grievous Wound, etc.). Another random off-the-cuff example: [U]Virulent Disease[/U] When you are exposed to toxins, bitten by plague-ridden creatures, or eating bad meat, or not cleaning your wounds properly, you may get this complication. [B]Initial Effect[/B]: Your maximum HP is reduced by 1d4, and you have disadvantage on all d20 rolls. Each time you take an extended rest with this complication, your maximum HP is reduced by an additional 1d4, and each ally resting with you must make a Constitution save or gain this complication, too. [B]Stave It Off DC 13[/B]: You do not lose maximum HP during this extended rest. You still have this complication, and its other effects still happen. [B]Recover DC 15[/B]: Remove this complication, and remove all caps it has put on your maximum HP. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Exploration Rules You'd Like To See
Top