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<blockquote data-quote="Frostmarrow" data-source="post: 6045015" data-attributes="member: 1122"><p>With a graspable scale (mentioned above) I could see something like this:</p><p></p><p>Sheer effort 1d4</p><p>Trained skill and basic tool 1d6</p><p>Trained skill and silver standard tool 1d8</p><p>Trained skill and gold standard tool 1d10</p><p>Trained skill and platinum standard tool 1d12</p><p></p><p>Now, we can easily adjudicate any situation. -Healing a wounded friend: Sheer effort represents bringing blankets and hot water, and trained skill and gold standard tool might represent medical training and surgeon's tools. -Traversing the wilderness: Sheer effort represents trodding along, trained skill and silver standard tools represents Wilderness Lore and tried proven wilderness gear. -Persuading the king: Sheer effort is begging and pleading while 1d12 can be rolled while employing diplomacy wearing ermine cloak and sporting a golden scepter.</p><p></p><p>Feel free to add your ability score modifier to the roll. Don't necessarily bother rolling checks. The backlash of the challenge takes care of failure in its own way.</p><p></p><p>A lot of interesting situations can be created. Take a locked door for instance: A simple lock requires 5 progression points to open. Each round not opened the lock snaps back at a rate of four points. This means sheer effort never will be enough and that trained use of a basic tool will still take quite awhile to open.</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 6045015, member: 1122"] With a graspable scale (mentioned above) I could see something like this: Sheer effort 1d4 Trained skill and basic tool 1d6 Trained skill and silver standard tool 1d8 Trained skill and gold standard tool 1d10 Trained skill and platinum standard tool 1d12 Now, we can easily adjudicate any situation. -Healing a wounded friend: Sheer effort represents bringing blankets and hot water, and trained skill and gold standard tool might represent medical training and surgeon's tools. -Traversing the wilderness: Sheer effort represents trodding along, trained skill and silver standard tools represents Wilderness Lore and tried proven wilderness gear. -Persuading the king: Sheer effort is begging and pleading while 1d12 can be rolled while employing diplomacy wearing ermine cloak and sporting a golden scepter. Feel free to add your ability score modifier to the roll. Don't necessarily bother rolling checks. The backlash of the challenge takes care of failure in its own way. A lot of interesting situations can be created. Take a locked door for instance: A simple lock requires 5 progression points to open. Each round not opened the lock snaps back at a rate of four points. This means sheer effort never will be enough and that trained use of a basic tool will still take quite awhile to open. [/QUOTE]
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