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<blockquote data-quote="Frostmarrow" data-source="post: 6045795" data-attributes="member: 1122"><p>I'd like to say a few words on the quality of tools. What is a silver standard tool? -It's a tool payed with silver. The numeral cost of an item is set, but the currency is different depending on quality. Basic tools are payed with copper. So imagine horses costing 30 coins. A common horse costs 30 cp. A silver standard horse costs 30 silver pieces. The finest horse in the world is payed with 30 platinum pieces. When rolling for travelling, if you have the ride skill, you roll 1d6 when riding a common horse but you roll 1d12 with an excellent destrier.</p><p></p><p>This system works with any object. A rope costs 5 coins. A grappling iron 7 coins. And so on.</p><p></p><p>This means that it's always a good idea to upgrade your equipment. If you have no skill you always roll 1d4. If you cannot ride, the finest animal in the world will make no difference when it comes to you travelling. You can just as well walk.</p><p></p><p>So to sum up: First you need to be skilled, then you need to know the quality of your means, and then you add your ability score bonus (where applicable). But you can always chip in with sheer effort rolling a humbling d4.</p><p></p><p>There is no upper end to item cost. A lunar lander might cost a billion. Yet a billion platinum will be a lot better than a lunar lander payed with copper.</p><p></p><p>Imagine a character finding a treasure consisting of 100 gp and 5 pp. The character can now afford 20 gold standard ropes (dry-spun hemp) and one platinum standard rope (elfin silk). The silk rope will perform slightly better in challenges where a rope can be used for good results.</p><p></p><p>Now, how does magic items fit in? I suggest magic items are given a set value instead of a die. Say a magic rope adds 10 progression points to a given challenge. The rope does all the work. Also, spells similarily adds a set number. Levitate might add a flat 10 progression points to a climbing challenge. Magic weapons that sometimes can be used for non-combat uses can likewise be converted to a metal standard depending on the DM judgement. A dwarven thrower could be used to make a ladder and the DM might decide that a dwarven thrower functions as a gold standard hammer in construction endeavors.</p><p></p><p>I realise it is a mouthfull calling this set of lock picks gold standard or this livestock silver standard. It's easy to call the quality levels common, fine, excellent, and perfected instead. So you would say that you found fine lock picks, or perfected lock picks instead. It's handy for the DM when describing loot. "You find a goat. It's a fine goat."</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 6045795, member: 1122"] I'd like to say a few words on the quality of tools. What is a silver standard tool? -It's a tool payed with silver. The numeral cost of an item is set, but the currency is different depending on quality. Basic tools are payed with copper. So imagine horses costing 30 coins. A common horse costs 30 cp. A silver standard horse costs 30 silver pieces. The finest horse in the world is payed with 30 platinum pieces. When rolling for travelling, if you have the ride skill, you roll 1d6 when riding a common horse but you roll 1d12 with an excellent destrier. This system works with any object. A rope costs 5 coins. A grappling iron 7 coins. And so on. This means that it's always a good idea to upgrade your equipment. If you have no skill you always roll 1d4. If you cannot ride, the finest animal in the world will make no difference when it comes to you travelling. You can just as well walk. So to sum up: First you need to be skilled, then you need to know the quality of your means, and then you add your ability score bonus (where applicable). But you can always chip in with sheer effort rolling a humbling d4. There is no upper end to item cost. A lunar lander might cost a billion. Yet a billion platinum will be a lot better than a lunar lander payed with copper. Imagine a character finding a treasure consisting of 100 gp and 5 pp. The character can now afford 20 gold standard ropes (dry-spun hemp) and one platinum standard rope (elfin silk). The silk rope will perform slightly better in challenges where a rope can be used for good results. Now, how does magic items fit in? I suggest magic items are given a set value instead of a die. Say a magic rope adds 10 progression points to a given challenge. The rope does all the work. Also, spells similarily adds a set number. Levitate might add a flat 10 progression points to a climbing challenge. Magic weapons that sometimes can be used for non-combat uses can likewise be converted to a metal standard depending on the DM judgement. A dwarven thrower could be used to make a ladder and the DM might decide that a dwarven thrower functions as a gold standard hammer in construction endeavors. I realise it is a mouthfull calling this set of lock picks gold standard or this livestock silver standard. It's easy to call the quality levels common, fine, excellent, and perfected instead. So you would say that you found fine lock picks, or perfected lock picks instead. It's handy for the DM when describing loot. "You find a goat. It's a fine goat." [/QUOTE]
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