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General Tabletop Discussion
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Exploration: What are the benefits of drawing a map?
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<blockquote data-quote="Hriston" data-source="post: 7927108" data-attributes="member: 6787503"><p>No, for the purpose of this conversation, I don’t give the players a map at all. A character can choose, as an activity s/he does while traveling, to “craft” a map of the area through which the party travels, which explicitly doesn’t require a check, but comes at the cost of devoting your attention to mapmaking instead of watching for danger. Then, the character has a fictional map which grants advantage on the above mentioned types of Survival checks. There is no actual map. It is an in-game item that is valid from point A to point B. In the case of a trap like the one you describe, I would say there are two maps, one leading up to the trap and one leading away from it.</p><p></p><p>Edit: I just reread your first paragraph and noticed you’re talking about characters, not players, so I think I’ve probably misunderstood something.</p><p></p><p>Further edit: I think my points still stand. The in-fiction map is generally assumed to be accurate, no check required, barring exceptional circumstances like your trap example. </p><p></p><p>In the case of a trap like that, the character-created map would be accurate for navigating between any two points on one side of the trap or the other, but not for two points on opposite sides of the trap if the trap prevents reliable navigation through that point, in which case I would think you’d want to separately resolve the trap encounter each time it’s passed through.</p></blockquote><p></p>
[QUOTE="Hriston, post: 7927108, member: 6787503"] No, for the purpose of this conversation, I don’t give the players a map at all. A character can choose, as an activity s/he does while traveling, to “craft” a map of the area through which the party travels, which explicitly doesn’t require a check, but comes at the cost of devoting your attention to mapmaking instead of watching for danger. Then, the character has a fictional map which grants advantage on the above mentioned types of Survival checks. There is no actual map. It is an in-game item that is valid from point A to point B. In the case of a trap like the one you describe, I would say there are two maps, one leading up to the trap and one leading away from it. Edit: I just reread your first paragraph and noticed you’re talking about characters, not players, so I think I’ve probably misunderstood something. Further edit: I think my points still stand. The in-fiction map is generally assumed to be accurate, no check required, barring exceptional circumstances like your trap example. In the case of a trap like that, the character-created map would be accurate for navigating between any two points on one side of the trap or the other, but not for two points on opposite sides of the trap if the trap prevents reliable navigation through that point, in which case I would think you’d want to separately resolve the trap encounter each time it’s passed through. [/QUOTE]
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Exploration: What are the benefits of drawing a map?
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