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<blockquote data-quote="Loonook" data-source="post: 5911476" data-attributes="member: 1861"><p>Read <a href="http://en.wikipedia.org/wiki/Dutch_East_India_Company" target="_blank">this.</a></p><p></p><p>The Adventurers are going to need money to sponsor their voyage... And could sell off stock and trade offerings for their time in the breach. They will need laborers, craftsmen, miners, foresters, teamsters, masons, smiths, accountants, and soldiers to be able to make anything of it. </p><p></p><p>As I only have one dimension of the location I cannot tell you how much it would cost to do anything, nor do I know what resources are available in the region. It is a major project to realistically know what you may have there. How many acres of timber? How many mines (and of what quality, material, and longevity)? If the timber is cleared and the area assarted is the land arable? What kind of creatures are there here? </p><p></p><p>Hire a company of men to go into the land with you for a year of full-scale exploration/clearance is going to run you <a href="http://www.enworld.org/forum/general-rpg-discussion/322812-economy-d-d.html#post5908451" target="_blank">quite a bit</a>. Then you have to figure in laborers, and purchasing the rights to establish villages within the Wastes. Is there an ability to trade? Can your fledgling kingdoms support the necessary food costs of the individuals as they travel within to do the work? </p><p></p><p>Hiring hunters, trappers, etc. will help if the location can support it. If the group moves at half speed (12 miles/day) through the Wilderness and has skilled huntsmen (lvl. 3 Experts in Survival, with Self-Sufficient) can help to feed themselves and four others on a 10. </p><p></p><p>If you send some men along with them to make Wisdom checks they can bring back more food... As I've said before figure 8 individuals maximum, and each of them can forage as part of his check to help bring back their own food.</p><p></p><p>So if you have a Company of 100 men plus their Leadership, ranging on horseback, they can let the rest of the men move forward on rations. If they have a cart they can make their checks for a few days, ride ahead, feed the troops... Then rinse and repeat. It will take about two and half weeks to cover the land... And if you have your men spread out to Sight range they can survey land in this way in a pretty broad swath. I would <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/NeverSplitTheParty" target="_blank">not suggest this tactic</a>, and keep the group together. </p><p></p><p>Keep cycling your men in and out of the ranging group, and send your fastest men and horse forward to establish possible sites of interest in groups of five or ten so you know what to look at. Again this is basic trailblazing, and you're probably looking at much slower going if it is a deep, dark, unknown place. You'll lose men, and equipment, along the way. </p><p></p><p>And then after that you need to build your outposts (probably palisades around a tent city, basic latrine ditches downwind)... and begin to range from there. A nice outpost would have vantage over the area, and allow your men to have a safe place to return to. </p><p></p><p>That's what I would have for now.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p><p></p><p></p><p></p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 5911476, member: 1861"] Read [URL="http://en.wikipedia.org/wiki/Dutch_East_India_Company"]this.[/URL] The Adventurers are going to need money to sponsor their voyage... And could sell off stock and trade offerings for their time in the breach. They will need laborers, craftsmen, miners, foresters, teamsters, masons, smiths, accountants, and soldiers to be able to make anything of it. As I only have one dimension of the location I cannot tell you how much it would cost to do anything, nor do I know what resources are available in the region. It is a major project to realistically know what you may have there. How many acres of timber? How many mines (and of what quality, material, and longevity)? If the timber is cleared and the area assarted is the land arable? What kind of creatures are there here? Hire a company of men to go into the land with you for a year of full-scale exploration/clearance is going to run you [URL="http://www.enworld.org/forum/general-rpg-discussion/322812-economy-d-d.html#post5908451"]quite a bit[/URL]. Then you have to figure in laborers, and purchasing the rights to establish villages within the Wastes. Is there an ability to trade? Can your fledgling kingdoms support the necessary food costs of the individuals as they travel within to do the work? Hiring hunters, trappers, etc. will help if the location can support it. If the group moves at half speed (12 miles/day) through the Wilderness and has skilled huntsmen (lvl. 3 Experts in Survival, with Self-Sufficient) can help to feed themselves and four others on a 10. If you send some men along with them to make Wisdom checks they can bring back more food... As I've said before figure 8 individuals maximum, and each of them can forage as part of his check to help bring back their own food. So if you have a Company of 100 men plus their Leadership, ranging on horseback, they can let the rest of the men move forward on rations. If they have a cart they can make their checks for a few days, ride ahead, feed the troops... Then rinse and repeat. It will take about two and half weeks to cover the land... And if you have your men spread out to Sight range they can survey land in this way in a pretty broad swath. I would [URL="http://tvtropes.org/pmwiki/pmwiki.php/Main/NeverSplitTheParty"]not suggest this tactic[/URL], and keep the group together. Keep cycling your men in and out of the ranging group, and send your fastest men and horse forward to establish possible sites of interest in groups of five or ten so you know what to look at. Again this is basic trailblazing, and you're probably looking at much slower going if it is a deep, dark, unknown place. You'll lose men, and equipment, along the way. And then after that you need to build your outposts (probably palisades around a tent city, basic latrine ditches downwind)... and begin to range from there. A nice outpost would have vantage over the area, and allow your men to have a safe place to return to. That's what I would have for now. Slainte, -Loonook. Slainte, -Loonook. [/QUOTE]
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