Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Exploratory Site Based Adventures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Gilladian" data-source="post: 5439576" data-attributes="member: 2093"><p>I agree with you; story comes from the players' actions. The site in which adventure happens is just that; a site.</p><p></p><p>What that site needs is plenty of color, first of all. It needs an interesting BACKstory. For example, dungeon-a-day (Dragon's Delve) has a great backstory - dug by dwarves, inhabited by a dragon, turned into a prison, lived in by wizards, explored by other wizards, eventually abandoned, and now refound by adventurers. </p><p></p><p>But even that is just the first layer. A great site, or set of sites, which is really my preference, needs to DRAW the players. Hooks is one term used, but it doesn't quite get to the full meat of what I mean. A hook draws a PC to a place. It doesn't KEEP them. A site needs to have ongoing, multi-layered meaning over time for the PCs. Things that change according to how the PCs mature over the campaign. TODAY, the story of a dragon in the lowest levels of the dungeon is merely terrifying. Next year, it is intriguing, and a year after that, it is a plot point that they cannot abandon.</p><p></p><p>And the PCs need to be able to affect changes to the locale. If not to the dungeon itself, then to the community around it, the creatures who dwell there, etc... If when the PCs arrive, the goblins rule the dungeon, and when the PCs leave, the goblins still rule the dungeon, nothing the PCs have done had much impact, did it?</p><p></p><p>Anyway, that's my take.</p></blockquote><p></p>
[QUOTE="Gilladian, post: 5439576, member: 2093"] I agree with you; story comes from the players' actions. The site in which adventure happens is just that; a site. What that site needs is plenty of color, first of all. It needs an interesting BACKstory. For example, dungeon-a-day (Dragon's Delve) has a great backstory - dug by dwarves, inhabited by a dragon, turned into a prison, lived in by wizards, explored by other wizards, eventually abandoned, and now refound by adventurers. But even that is just the first layer. A great site, or set of sites, which is really my preference, needs to DRAW the players. Hooks is one term used, but it doesn't quite get to the full meat of what I mean. A hook draws a PC to a place. It doesn't KEEP them. A site needs to have ongoing, multi-layered meaning over time for the PCs. Things that change according to how the PCs mature over the campaign. TODAY, the story of a dragon in the lowest levels of the dungeon is merely terrifying. Next year, it is intriguing, and a year after that, it is a plot point that they cannot abandon. And the PCs need to be able to affect changes to the locale. If not to the dungeon itself, then to the community around it, the creatures who dwell there, etc... If when the PCs arrive, the goblins rule the dungeon, and when the PCs leave, the goblins still rule the dungeon, nothing the PCs have done had much impact, did it? Anyway, that's my take. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Exploratory Site Based Adventures
Top