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<blockquote data-quote="steeldragons" data-source="post: 5439589" data-attributes="member: 92511"><p>An interesting distinction...the "story" is what happens to the PCs regardless of the module/locale. I don't think anyone can really argue that that is the best kind of story...a module with an individual "plot" however can direct the PC's story for a limited time within that limited locale. </p><p></p><p>But that's really just some semantics "plot-story/story-plot." I agree with you that the best stories are those that emerge from the situation/locale.</p><p></p><p>That said, I think one of my favorite locales set in my campaign world is an area known as the Kiari Hills...it's kinda a lasagna of possible adventures with a history going back a few thousand years. Culture over culture over stronghold over stronghold...there's no telling how "deep" into the hills one can get...maybe even to the underdark?</p><p></p><p>At the very beginning of the Histories we have them used for elf burial mounds/barrows. Then a dwarf lord moves in (named Kiar) and mines and lords of the hills for a few centuries of glory and gold. Then there's the world's cataclysm, "the Godswar", which causes the dwarves to leave and in the dark ages following the hills become infested with goblinoids and trolls pillaging the treasures (and surrounding countrysides) and defiling the ancient halls.</p><p></p><p>When order finally reasserts itself around the hills a couple of small communities spring up around the periphery of the hills (humans and halflings mostly as by now, the hills sit in the midst of the world's largest human kingdom)...a keep or two are found/rebuilt/reclaimed...not the mention the indigenous centaur clans.</p><p></p><p>Just pick something to explore/search for: elvin burial ground, the hidden halls/strongholds of Kiar's folk, old goblin forts, ruined towers, you name it...it's in the Kiari Hills.</p><p></p><p>Individual bands of foes can roam the hillsides or an entire network of evil might be in cahoots...ya just don't know..and won't know without checking things out. </p><p></p><p>Fun place.</p><p></p><p>For published places...I always thought "Descent to the Depths of the Earth" was great fun. I've played it twice (that I can remember) and I am fairly certain I have never covered/discovered/found everything there is to find.</p><p></p><p>Same for "The Lost Caverns of Tsojcanth"...besides the bevy of new races, magic and monsters to be encountered...<waxes nostalgic> The behir that nearly TPK'd us...twice (the DM let us kinda rewind time and take a "do over" after it slaughtered us the first time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ).</waxing nostalgic></p><p>Always have a soft place in my adventuring heart for that place.</p><p></p><p>--Steel Dragons</p></blockquote><p></p>
[QUOTE="steeldragons, post: 5439589, member: 92511"] An interesting distinction...the "story" is what happens to the PCs regardless of the module/locale. I don't think anyone can really argue that that is the best kind of story...a module with an individual "plot" however can direct the PC's story for a limited time within that limited locale. But that's really just some semantics "plot-story/story-plot." I agree with you that the best stories are those that emerge from the situation/locale. That said, I think one of my favorite locales set in my campaign world is an area known as the Kiari Hills...it's kinda a lasagna of possible adventures with a history going back a few thousand years. Culture over culture over stronghold over stronghold...there's no telling how "deep" into the hills one can get...maybe even to the underdark? At the very beginning of the Histories we have them used for elf burial mounds/barrows. Then a dwarf lord moves in (named Kiar) and mines and lords of the hills for a few centuries of glory and gold. Then there's the world's cataclysm, "the Godswar", which causes the dwarves to leave and in the dark ages following the hills become infested with goblinoids and trolls pillaging the treasures (and surrounding countrysides) and defiling the ancient halls. When order finally reasserts itself around the hills a couple of small communities spring up around the periphery of the hills (humans and halflings mostly as by now, the hills sit in the midst of the world's largest human kingdom)...a keep or two are found/rebuilt/reclaimed...not the mention the indigenous centaur clans. Just pick something to explore/search for: elvin burial ground, the hidden halls/strongholds of Kiar's folk, old goblin forts, ruined towers, you name it...it's in the Kiari Hills. Individual bands of foes can roam the hillsides or an entire network of evil might be in cahoots...ya just don't know..and won't know without checking things out. Fun place. For published places...I always thought "Descent to the Depths of the Earth" was great fun. I've played it twice (that I can remember) and I am fairly certain I have never covered/discovered/found everything there is to find. Same for "The Lost Caverns of Tsojcanth"...besides the bevy of new races, magic and monsters to be encountered...<waxes nostalgic> The behir that nearly TPK'd us...twice (the DM let us kinda rewind time and take a "do over" after it slaughtered us the first time. :D ).</waxing nostalgic> Always have a soft place in my adventuring heart for that place. --Steel Dragons [/QUOTE]
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