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Exploratory Site Based Adventures
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<blockquote data-quote="Reynard" data-source="post: 5440734" data-attributes="member: 467"><p>No problem. I like it. I was just thinking more site than setting, if you get my meaning.</p><p></p><p></p><p></p><p>This begs an interesting question: what qualifies as an Adventure Site. The answer, i guess, would depend on what qualifies as an Adventure.</p><p></p><p>I would generally not include towns in the same category as ancient mines, monster infested isles and floating castles. Towns are are where the PCs go between visiting each of these, to sell loot, heal up and mine rumors for the next adventure. of course, I only mean this in the context of a particular sort of campaign, where the PCs are treasure hunters and tomb raiders, motivated by fame and fortune.</p><p></p><p>Towns can be adventure locations, of course, but I think town based adventures away from "open exploratory site based" type adventures. I mean, who wants the party going house to house in search of loot?</p></blockquote><p></p>
[QUOTE="Reynard, post: 5440734, member: 467"] No problem. I like it. I was just thinking more site than setting, if you get my meaning. This begs an interesting question: what qualifies as an Adventure Site. The answer, i guess, would depend on what qualifies as an Adventure. I would generally not include towns in the same category as ancient mines, monster infested isles and floating castles. Towns are are where the PCs go between visiting each of these, to sell loot, heal up and mine rumors for the next adventure. of course, I only mean this in the context of a particular sort of campaign, where the PCs are treasure hunters and tomb raiders, motivated by fame and fortune. Towns can be adventure locations, of course, but I think town based adventures away from "open exploratory site based" type adventures. I mean, who wants the party going house to house in search of loot? [/QUOTE]
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