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<blockquote data-quote="Raven Crowking" data-source="post: 5440834" data-attributes="member: 18280"><p>Reynard,</p><p></p><p>In RCFG, you only get XP for gold by squandering it (i.e., letting it trickle through your fingers with no game effect, by refusing rewards, getting robbed, donating it to charity, or old fashioned wenching and parties). When PCs recover a treasure, they have to decide whether to keep it (for equipment, savings, etc.) or squander it (for XP). Only treasure earned from adventures can be squandered in this way, and the decision must take place fairly soon after it is recovered.</p><p></p><p>This system allows for interesting choices as to how treasure is used, allows the GM to place fairly large treasures if he so desires, deals with the problem of keeping the PCs hungry, and makes obtaining treasure desireable.</p><p></p><p>This idea would work in Pathfinder as well as RCFG, I feel certain.</p><p></p><p></p><p>RC</p></blockquote><p></p>
[QUOTE="Raven Crowking, post: 5440834, member: 18280"] Reynard, In RCFG, you only get XP for gold by squandering it (i.e., letting it trickle through your fingers with no game effect, by refusing rewards, getting robbed, donating it to charity, or old fashioned wenching and parties). When PCs recover a treasure, they have to decide whether to keep it (for equipment, savings, etc.) or squander it (for XP). Only treasure earned from adventures can be squandered in this way, and the decision must take place fairly soon after it is recovered. This system allows for interesting choices as to how treasure is used, allows the GM to place fairly large treasures if he so desires, deals with the problem of keeping the PCs hungry, and makes obtaining treasure desireable. This idea would work in Pathfinder as well as RCFG, I feel certain. RC [/QUOTE]
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