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<blockquote data-quote="The Shaman" data-source="post: 5441775" data-attributes="member: 26473"><p>Like the game-world itself, an adventure site should feel alive. The denizens should be doing stuff.</p><p></p><p>A monster may or may not be in its lair because it's out hunting - assign a random chance for either, and maybe even decide if it's been successful recently (fresh kill in the room - maybe the kill has treasure on it . . .) or not (HUNGRY!). The goblins on the first level have been fighting a losing battle with the orcs on the second, but the arrival of a clever hobgoblin leader is about to change all that. The lich may be on his throne contemplating immortality (unlife, the multiverse, and everything), or working in its laboratory, or studying in its library, and so on when the adventurers arrive in its crypt.</p><p></p><p>My favorite site-based adventure, <em>The Lost Abbey of Calthonwey</em>, does this in spades.</p></blockquote><p></p>
[QUOTE="The Shaman, post: 5441775, member: 26473"] Like the game-world itself, an adventure site should feel alive. The denizens should be doing stuff. A monster may or may not be in its lair because it's out hunting - assign a random chance for either, and maybe even decide if it's been successful recently (fresh kill in the room - maybe the kill has treasure on it . . .) or not (HUNGRY!). The goblins on the first level have been fighting a losing battle with the orcs on the second, but the arrival of a clever hobgoblin leader is about to change all that. The lich may be on his throne contemplating immortality (unlife, the multiverse, and everything), or working in its laboratory, or studying in its library, and so on when the adventurers arrive in its crypt. My favorite site-based adventure, [i]The Lost Abbey of Calthonwey[/i], does this in spades. [/QUOTE]
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