Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Exploratory Site Based Adventures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Reynard" data-source="post: 5443160" data-attributes="member: 467"><p>The key to a good exploratory adventure is * relevant detail*. Otherwise, I prefer -- whether I am purchasing it or writing it -- concise descriptions: a) as you noted, sparse detail doesn't get in the way of one adapting the material to a specific campaign milieu, and b) less detail allows for more content in the same word/page count.</p><p></p><p>However, I think basic information, like the height of ceilings, is relevant, but that can usually be summed up rather shortly at the beginning and only ever mentioned again when in changes. Given that players tend to be canny sorts, things like ceiling heights, door materials and states, wall construction and lighting can all be very important!</p><p></p><p>But even the most efficient and clean presentation can fall flat if there is nothing interesting to find or do. Players should push their characters deeper into the site simply because it is fun to do so -- greater challenges and/or rewards, to see what is around the next corner or behind the next door, to discover one more secret in the place's history. The remains of previous, unsuccessful explorers littered about the place are a simple but effective tool, in my experience: 1) they are nice way to to transfer information (adventurers' journals) or important items (keys or puzzle pieces) and 2) they motivate PCs to do better than the poor schlubs mouldering in the dark.</p></blockquote><p></p>
[QUOTE="Reynard, post: 5443160, member: 467"] The key to a good exploratory adventure is * relevant detail*. Otherwise, I prefer -- whether I am purchasing it or writing it -- concise descriptions: a) as you noted, sparse detail doesn't get in the way of one adapting the material to a specific campaign milieu, and b) less detail allows for more content in the same word/page count. However, I think basic information, like the height of ceilings, is relevant, but that can usually be summed up rather shortly at the beginning and only ever mentioned again when in changes. Given that players tend to be canny sorts, things like ceiling heights, door materials and states, wall construction and lighting can all be very important! But even the most efficient and clean presentation can fall flat if there is nothing interesting to find or do. Players should push their characters deeper into the site simply because it is fun to do so -- greater challenges and/or rewards, to see what is around the next corner or behind the next door, to discover one more secret in the place's history. The remains of previous, unsuccessful explorers littered about the place are a simple but effective tool, in my experience: 1) they are nice way to to transfer information (adventurers' journals) or important items (keys or puzzle pieces) and 2) they motivate PCs to do better than the poor schlubs mouldering in the dark. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Exploratory Site Based Adventures
Top