Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Explore Magic and Socio-Political Tension in the Entromancy RPG
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SMHWorlds" data-source="post: 7787388" data-attributes="member: 6853809"><p>The Entromancy RPG is a Cyberpunk-Fantasy hybrid from designer M.S. Farzan. It is built on a <a href="https://dnd.wizards.com/articles/features/systems-reference-document-srd" target="_blank">5E structure</a>, but with additions to the system and the occasional nod to the D20 days. The design team <a href="https://www.kickstarter.com/projects/756777290/entromancy-a-cyberpunk-fantasy-roleplaying-game?ref=ecdpmi" target="_blank">kickstarted </a>the game in 2018 and Entromancy became available in late spring of 2019. Like many games and settings it was inspired by a desire to write a book and so this world of late 21st century San Francisco was born. In a time when many wonder if cyberpunk is outdated, Entromancy provides a few new twists to formula.</p><p></p><p style="text-align: center">[ATTACH=full]113135[/ATTACH]</p><p></p><p><strong>Setting: San Francisco</strong></p><p></p><p>Having grown up around San Francisco, it made sense for the designer to place Entromancy in a setting they were familiar with. The city plays an important role in the setting and familiarity with that area makes everything feel more authentic. Artwork provides the image of a futuristic city, which seems cleaner than one might expect. Fans of the <a href="http://goldengatebridge.org/" target="_blank">Golden Gate Bridge</a> can rest easy as the bridge still stands in the late 21st century and is still in use. The bridge remains an iconic location that can play a role in your games.</p><p></p><p>As mentioned, the re-discovery of the renewable element Ceridium has given rise to a technological revolution. It also had unforeseen consequences, creating groups of people known as the Aurics. In particular it created dwarfs, gnomes, high aurics, and low aurics. Low Aurics would be considered orc-like, while High Aurics are elf-like, though those are loose analogies. An Auric nation has been created in northern California, appropriately named Aurichome. This is one of the three major factions vying for dominance in San Francisco. The other two are NIGHT, a paramilitary group with a checkered past that is trying to make a better world, though not always succeeding. The final faction are the Unaligned, who refuse to make a binary choice on politics.</p><p></p><p>Add in a dose of technomagic and other cyberpunk tropes, and Nightpath has established a setting with teeth that can grab the imagination of player and game master.</p><p></p><p style="text-align: center">[ATTACH=full]113136[/ATTACH]</p><p></p><p><strong>System: 5E And a Little Bit Over</strong></p><p></p><p>Those with any passing familiarity to the 5E system will have no issue with Entromancy. When humans are added in, there are a total of five player races living around San Francisco. There are also five classes to inhabit: Night Agent, Revolutionary, Technomancer, Terramancer, and Vanguard. Allow me for a moment to speak about the Terramancer archetype of Arcane Pitcher. This is exactly what is sounds like and you get to use spells like 7th - Inning Stretch and Slider. I think this a terrific nod to the setting, where no doubt there are more than a few <a href="https://www.mlb.com/giants" target="_blank">San Francisco Giants</a> fans.</p><p></p><p>Descriptions of everything are short and to the point, without wasting space. While this makes for a quick read, perhaps a more robust description gives the game system more context. There are tons of examples though, providing information on the intention of a rule or setting note.</p><p></p><p>Along with the familiar 5E beats there are a couple of small innovations I liked. The first is Momentum, which is a kind of catch all meta-mechanic similar to Inspiration. However, Momentum allows the character to attempt impossible tasks and encourages risk taking. The mechanic is simple and easy to use. The second mechanic of note are the Destinies. Destinies are a nod to the <a href="https://en.wikipedia.org/wiki/List_of_prestige_classes" target="_blank">prestige classes</a> of 3E. What makes them interesting is that gaining one of the destinies is more than just the right skills; a character must have the correct faction connections as well. Each character can only have one destiny.</p><p></p><p><strong>Review</strong></p><p></p><p>Entromancy is a fine example of what can be done with the base 5E system. It not only changes the classes, but streamlines the process of constructing the character. Small details tie the mechanics and the setting together, making both the better for it. Overall I find Entromancy to be highly playable and an interesting edition to both the cyberpunk and 5E game genres.</p></blockquote><p></p>
[QUOTE="SMHWorlds, post: 7787388, member: 6853809"] The Entromancy RPG is a Cyberpunk-Fantasy hybrid from designer M.S. Farzan. It is built on a [URL='https://dnd.wizards.com/articles/features/systems-reference-document-srd']5E structure[/URL], but with additions to the system and the occasional nod to the D20 days. The design team [URL='https://www.kickstarter.com/projects/756777290/entromancy-a-cyberpunk-fantasy-roleplaying-game?ref=ecdpmi']kickstarted [/URL]the game in 2018 and Entromancy became available in late spring of 2019. Like many games and settings it was inspired by a desire to write a book and so this world of late 21st century San Francisco was born. In a time when many wonder if cyberpunk is outdated, Entromancy provides a few new twists to formula. [CENTER][ATTACH type="full" alt="Entromancy_Logo_Black_Background.jpg"]113135[/ATTACH][/CENTER] [B]Setting: San Francisco[/B] Having grown up around San Francisco, it made sense for the designer to place Entromancy in a setting they were familiar with. The city plays an important role in the setting and familiarity with that area makes everything feel more authentic. Artwork provides the image of a futuristic city, which seems cleaner than one might expect. Fans of the [URL='http://goldengatebridge.org/']Golden Gate Bridge[/URL] can rest easy as the bridge still stands in the late 21st century and is still in use. The bridge remains an iconic location that can play a role in your games. As mentioned, the re-discovery of the renewable element Ceridium has given rise to a technological revolution. It also had unforeseen consequences, creating groups of people known as the Aurics. In particular it created dwarfs, gnomes, high aurics, and low aurics. Low Aurics would be considered orc-like, while High Aurics are elf-like, though those are loose analogies. An Auric nation has been created in northern California, appropriately named Aurichome. This is one of the three major factions vying for dominance in San Francisco. The other two are NIGHT, a paramilitary group with a checkered past that is trying to make a better world, though not always succeeding. The final faction are the Unaligned, who refuse to make a binary choice on politics. Add in a dose of technomagic and other cyberpunk tropes, and Nightpath has established a setting with teeth that can grab the imagination of player and game master. [CENTER][ATTACH type="full" alt="Entromancy Character banner.jpg"]113136[/ATTACH][/CENTER] [B]System: 5E And a Little Bit Over[/B] Those with any passing familiarity to the 5E system will have no issue with Entromancy. When humans are added in, there are a total of five player races living around San Francisco. There are also five classes to inhabit: Night Agent, Revolutionary, Technomancer, Terramancer, and Vanguard. Allow me for a moment to speak about the Terramancer archetype of Arcane Pitcher. This is exactly what is sounds like and you get to use spells like 7th - Inning Stretch and Slider. I think this a terrific nod to the setting, where no doubt there are more than a few [URL='https://www.mlb.com/giants']San Francisco Giants[/URL] fans. Descriptions of everything are short and to the point, without wasting space. While this makes for a quick read, perhaps a more robust description gives the game system more context. There are tons of examples though, providing information on the intention of a rule or setting note. Along with the familiar 5E beats there are a couple of small innovations I liked. The first is Momentum, which is a kind of catch all meta-mechanic similar to Inspiration. However, Momentum allows the character to attempt impossible tasks and encourages risk taking. The mechanic is simple and easy to use. The second mechanic of note are the Destinies. Destinies are a nod to the [URL='https://en.wikipedia.org/wiki/List_of_prestige_classes']prestige classes[/URL] of 3E. What makes them interesting is that gaining one of the destinies is more than just the right skills; a character must have the correct faction connections as well. Each character can only have one destiny. [B]Review[/B] Entromancy is a fine example of what can be done with the base 5E system. It not only changes the classes, but streamlines the process of constructing the character. Small details tie the mechanics and the setting together, making both the better for it. Overall I find Entromancy to be highly playable and an interesting edition to both the cyberpunk and 5E game genres. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Explore Magic and Socio-Political Tension in the Entromancy RPG
Top