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Explore Mythic Worlds With The Mythras Role-Playing Game
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<blockquote data-quote="Gryphaea" data-source="post: 7734430" data-attributes="member: 6899625"><p>The reviewer's issues with the initiative and combat system is not an uncommon experience, but it is worth persevering and getting the hang of how the system works. I always find combats in Mythras more satisfying and realistic than those in 5e D&D or say WFRP which tend to become anachronistic and stale. It is a system that is more grounded in the realities of combat, especially in term of groups fighting against each other. If your players come with the expectations of fights based on a more abstract system then they are going to get frustrated as what happens in Mythras will not match their previous experience. An impetuous player who charges unsupported at an unknown foe (or even worse foes) is going to have a hard time of it. It is not a coincidence that Mythras is often a system held in high regard by reenactors and LARPers.</p><p>Mythras is an elegant system as noted by the reviewer, while initially more complex that other rule systems but it reuses the same mechanics again and again to cover a whole spectrum of different situations, so rather than adding new rules that need to be referenced, a GM will be generally co-opting a mechanic already in use.</p></blockquote><p></p>
[QUOTE="Gryphaea, post: 7734430, member: 6899625"] The reviewer's issues with the initiative and combat system is not an uncommon experience, but it is worth persevering and getting the hang of how the system works. I always find combats in Mythras more satisfying and realistic than those in 5e D&D or say WFRP which tend to become anachronistic and stale. It is a system that is more grounded in the realities of combat, especially in term of groups fighting against each other. If your players come with the expectations of fights based on a more abstract system then they are going to get frustrated as what happens in Mythras will not match their previous experience. An impetuous player who charges unsupported at an unknown foe (or even worse foes) is going to have a hard time of it. It is not a coincidence that Mythras is often a system held in high regard by reenactors and LARPers. Mythras is an elegant system as noted by the reviewer, while initially more complex that other rule systems but it reuses the same mechanics again and again to cover a whole spectrum of different situations, so rather than adding new rules that need to be referenced, a GM will be generally co-opting a mechanic already in use. [/QUOTE]
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